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Mastermind Ability, Getaway Feat, and damage reducers.
When using the Mastermind ability to transfer damage to another character and then triggering the Getaway feat, are you able to move a number of spaces equal to the damage before or after it is reduced?
Example: I transfer 2 points of damage to a character with Invulnerability. Am I able to move the figure 2 spaces or 0?
Mastermind - Each time this character would be dealt damage, you can instead choose to have all the damage be dealt to a single adjacent friendly character with a point value less than this character’s. If the damage resulted from an attack with knock back, the character that takes the damage is knocked back. If a character is defeated by damage dealt using this power, it is considered to have been defeated by the character that originally dealt the damage. Damage dealt by this power is not an attack.
Getaway - Following the resolution of an attack in which the character uses Mastermind, the character can immediately break away automatically and move 1 square for each damage that was dealt to a friendly character via that use of Mastermind.
When using the Mastermind ability to transfer damage to another character and then triggering the Getaway feat, are you able to move a number of spaces equal to the damage before or after it is reduced?
Example: I transfer 2 points of damage to a character with Invulnerability. Am I able to move the figure 2 spaces or 0?
Mastermind - Each time this character would be dealt damage, you can instead choose to have all the damage be dealt to a single adjacent friendly character with a point value less than this character’s. If the damage resulted from an attack with knock back, the character that takes the damage is knocked back. If a character is defeated by damage dealt using this power, it is considered to have been defeated by the character that originally dealt the damage. Damage dealt by this power is not an attack.
Getaway - Following the resolution of an attack in which the character uses Mastermind, the character can immediately break away automatically and move 1 square for each damage that was dealt to a friendly character via that use of Mastermind.
The damage dealt to the friendly character is 0. You used the "final" damage dealt, which just happens to be equal to the damage taken.