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Mastermind is a power that I have rarely, if ever, used. It is also one I do not even think I have played against more than once in the past. As such I am a bit in the dark as to its uses. YES, I have read the PAC write up and it still does not fully cover my questions.
For instance, when you shrug damage to a fellow with the power, does the fellow get his/her roll for say Impervious or Super Senses for that damage as well? If they succeed at their roll (if they get it) then is that where the part about backlash damage comes from? I am lost, help please.
Mastermind is a power that I have rarely, if ever, used. It is also one I do not even think I have played against more than once in the past. As such I am a bit in the dark as to its uses. YES, I have read the PAC write up and it still does not fully cover my questions.
For instance, when you shrug damage to a fellow with the power, does the fellow get his/her roll for say Impervious or Super Senses for that damage as well? If they succeed at their roll (if they get it) then is that where the part about backlash damage comes from? I am lost, help please.
All Mastermind does is cause the character with the power to take whatever damage that it would be dealt and shuffle it over to the adjacent character with the lower point value.
This is not an attack, so powers or abilities that trigger off attacks (like Super Senses) would not function.
This does deal damage, so powers or abilties that reduce or otherwise monkey around with damage dealt would function (unless they specifically only function against damage dealt from attacks. If that's the case, see above).
Also, damage transferred this way retains any properties it previously had: penetrating damage, knock back, etc.
I don't get to game a lot, does that mean that Impervious still reduces by -2 but does not get the roll for no damage?
Impervious, all of it, reduces damage dealt. If you roll a 1-4, it reduces it by 2. If you roll a 5-6, it is reduced down to 0. As I mentioned above, damage reducers on the transfer character (as long as they aren't contingent on an attack triggering them) work normally.
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Also what is the deal with backlash damage?
I have no idea what you are talking about. Please elaborate.
Isn't there some aspect to Mastermind where the figure who shrugs off damage can somehow get it back? Thats what I am being told anyway. It lends back to the first part of my question: If the person it is shrugged to avoids the damage does it revert back to the Masterminder? Very Confused....
Isn't there some aspect to Mastermind where the figure who shrugs off damage can somehow get it back? Thats what I am being told anyway. It lends back to the first part of my question: If the person it is shrugged to avoids the damage does it revert back to the Masterminder? Very Confused....
PAC says:
Mastermind
When this character would be dealt damage, you may instead choose to have all the damage be dealt to a single adjacent friendly character with a point value less than this character’s. Any additional effects of the damage dealt (knock back, penetrating damage, etc.) are applied to the character taking the damage. Damage dealt by this power is not an attack.
As we can see here, MM is a one way street. There is no feedback of any kind.
Invest in a PAC you can download one from WK also check normalviews sig (he probably has a link there).
They seem to be making things up where you play.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
If I remember correctly, i think it actually very specifically says they CANNOT later be dealt that damage.
That is only on characters that have a special power version of MM that lets them transfer damage to higher point characters (like HA Kingpin).
Since Mastermind normally only allows you to transfer damage to a character with a lower point value, regular Mastermind couldn't possible ever loop back onto the original character without some very weird shennanigans.
All Mastermind does is cause the character with the power to take whatever damage that it would be dealt and shuffle it over to the adjacent character with the lower point value.
This is not an attack, so powers or abilities that trigger off attacks (like Super Senses) would not function.
This does deal damage, so powers or abilties that reduce or otherwise monkey around with damage dealt would function (unless they specifically only function against damage dealt from attacks. If that's the case, see above).
Also, damage transferred this way retains any properties it previously had: penetrating damage, knock back, etc.
Does that help?
I am sure it has been answered before but I always forget (many many rule changes over the years have left my brain a jumbled mess): What about Mystics? If you hit someone with MM and the dish off the damage to someone else who has the Mystics TA does the attacker take damage?
I am sure it has been answered before but I always forget (many many rule changes over the years have left my brain a jumbled mess): What about Mystics? If you hit someone with MM and the dish off the damage to someone else who has the Mystics TA does the attacker take damage?
No.
Mastermind
When this character would be dealt damage, you may instead choose to have all the damage be dealt to a single adjacent friendly character with a point value less than this character’s. Any additional effects of the damage dealt (knock back, penetrating damage, etc.) are applied to the character taking the damage. Damage dealt by this power is not an attack.
MYSTICS
When a character using the Mystics team ability takes damage from an attack, the attacker is dealt 1 unavoidable damage. This damage is not an attack.
Hate to tag on, but I wasn't sure about the answer to this question.
If I mastermind a Stunning Blow Incapacitate's damage to a friendly, does the Incap token also go to them?
Stunning Blow is just a modified version of Incapacitate. MM will not let you transfer the token from Incap any more than you could transfer a token by taking an action.
The damage dealt by the feat can tranfer, but not the token.
Quote : Originally Posted by disguy
A noteworthy item I found out recently is that a character with Mind Control cannot redirect that damage via Mastermind.
Because it is not damage dealt, but damage taken, that comes from MC.
Mastermind
When this character would be dealt damage, you may instead choose to have all the damage be dealt to a single adjacent friendly character with a point value less than this character’s. Any additional effects of the damage dealt (knock back, penetrating damage, etc.) are applied to the character taking the damage. Damage dealt by this power is not an attack.
Mind Control
Give this character a power action; it makes a close combat or ranged combat attack as a free action that deals no damage. A successfully hit target becomes friendly to your force and canceled powers and abilities return. Each target hit can be assigned one action as a free action immediately after which the target becomes an opposing character again. Any feats assigned to successfully hit targets cannot be used by this character. This character takes 1 damage for each 100 points of the successfully hit targets’ combined point value. A character with a range of 0 uses this power as if it has a locked range of 4.