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Quick question on knock back. If you deal damage to a character and roll doubles as well how far do they get knocked back? Also so if you have flurry doesn't that mean you don't want to roll doubles on the first roll because you may knock them out of close combat range?
if you hit a character with doubles that has a damage reducer they go back the number of squares equal to the number of clicks of damage they take.
for example: Silver Savage charges magneto and hits with a ten from double fives. Magneto has Toughness so he only takes two of the three damage, then is knocked back two squares
For Flurry if you knock the figure away you don't get the second attack
He hits a guy with Toughness. His damage value is 3.
The target is first dealt 3 damage. Then this is reduced to 2 damage dealt.
Then he takes that 2 damage.
He is KBed 2 squares.
I'm just hoping to get some clarification on the rule here.
I would have thought Goliath would throw someone 6 squares from him Special Power when it first shows, as he has a 3 damage value, and the SP specifies the knockback is twice the damage dealt, before any reducers kick in, right?
THROW: Goliath can choose to knock back the target of any successful close combat attack he makes a number of squares equal to twice the damage dealt to the target.
First Class Cyclops from Mutations and Monsters has a similarly worded SP:
CONCUSSIVE BLAST: When Cyclops makes a ranged combat attack and deals damage to an opposing character, the character is knocked back equal to the damage dealt.
In that regard, wouldn't the special powers override standard knockback rules? The rulebook states, "A knocked back character is moved back 1 square for each one damage taken." However, Goliath's and Cyclops' SPa specify knockback being determined by Damage Dealt instead of Damage Taken.
He hits a guy with Toughness. His damage value is 3.
The target is first dealt 3 damage. Then this is reduced to 2 damage dealt.
Then he takes that 2 damage.
He is KBed 2 squares.
Except AFTER you turn the dial things can modify the damage taken. Damage taken is 2, only until you turn the dial. Then it could change.
Venue: The Gaming Goat in Elgin, IL. Find us in the WizKids event system.
I'm just hoping to get some clarification on the rule here.
I would have thought Goliath would throw someone 6 squares from him Special Power when it first shows, as he has a 3 damage value, and the SP specifies the knockback is twice the damage dealt, before any reducers kick in, right?
THROW: Goliath can choose to knock back the target of any successful close combat attack he makes a number of squares equal to twice the damage dealt to the target.
First Class Cyclops from Mutations and Monsters has a similarly worded SP:
CONCUSSIVE BLAST: When Cyclops makes a ranged combat attack and deals damage to an opposing character, the character is knocked back equal to the damage dealt.
In that regard, wouldn't the special powers override standard knockback rules? The rulebook states, "A knocked back character is moved back 1 square for each one damage taken." However, Goliath's and Cyclops' SPa specify knockback being determined by Damage Dealt instead of Damage Taken.
Damage reducers reduce the Damage Dealt, so they still apply when their powers are used.
However, if they dealt 3 damage to a character, and that character's dial had a power that stopped it from turning anymore after 1 click was taken, they would knock that character back the 3 or 6, instead of the 1 square it would normally be knocked back.
Quick question on knock back. If you deal damage to a character and roll doubles as well how far do they get knocked back?
You go as far as the damage which was taken. This is the number of clicks you actually do turn the dial, as opposed to what you have just before turning the dial. (IE, after you add on the crit hits and take off for Toughness, etc.)
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Also so if you have flurry doesn't that mean you don't want to roll doubles on the first roll because you may knock them out of close combat range?
Correct.
Quote : Originally Posted by Xer0Gravity
I'm just hoping to get some clarification on the rule here.
I would have thought Goliath would throw someone 6 squares from him Special Power when it first shows, as he has a 3 damage value, and the SP specifies the knockback is twice the damage dealt, before any reducers kick in, right?
That's incorrect. You base it on the damage dealt which is the sum of the damage value plus all modifiers applied to damage dealt, like Toughness.
Quote
THROW: Goliath can choose to knock back the target of any successful close combat attack he makes a number of squares equal to twice the damage dealt to the target.
First Class Cyclops from Mutations and Monsters has a similarly worded SP:
CONCUSSIVE BLAST: When Cyclops makes a ranged combat attack and deals damage to an opposing character, the character is knocked back equal to the damage dealt.
In that regard, wouldn't the special powers override standard knockback rules? The rulebook states, "A knocked back character is moved back 1 square for each one damage taken." However, Goliath's and Cyclops' SPa specify knockback being determined by Damage Dealt instead of Damage Taken.
That's exactly what they do.
Quote : Originally Posted by rowdyoctopus
Except AFTER you turn the dial things can modify the damage taken. Damage taken is 2, only until you turn the dial. Then it could change.
You will find that I give the straight answer and don't try to cover all of the corner case exceptions.
so my sabertooth hits white lantern sinestro for 3 damage. sinestro clixs once and has his white lantern 'live' power so stops turning his dial. can sinestro still heal at this point?
"all we have to fear is fear itself."
"what about spiders?"
"yeah, what about spiders!"
so my sabertooth hits white lantern sinestro for 3 damage. sinestro clixs once and has his white lantern 'live' power so stops turning his dial. can sinestro still heal at this point?
Yes. He did not take 3 damage from Sabretooth's attack. He took 1 damage as that is how many clicks the dial turned.
so my sabertooth hits white lantern sinestro for 3 damage. sinestro clixs once and has his white lantern 'live' power so stops turning his dial. can sinestro still heal at this point?
Damage taken was 3. Then LIVE! reduced it to 1.
Venue: The Gaming Goat in Elgin, IL. Find us in the WizKids event system.
This also applies to the Mail box and Soda Machine object. They add to damage dealt not the Damage Value. They can break the rule of 3 by adding to a different game mechanic.
You need to know damage taken before you turn the dial.
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When an attack hits, the damage dealt to the target is equal to the attacker’s Damage Value, modified by any game effects. The target takes that much damage, modified by any game effects. The target’s combat dial is turned clockwise a number of times equal to the damage taken.
The tense shows that you have to know a value for damage taken before you even pick the figure up to turn the dial.
Venue: The Gaming Goat in Elgin, IL. Find us in the WizKids event system.
That's incorrect. You base it on the damage dealt which is the sum of the damage value plus all modifiers applied to damage dealt, like Toughness.
Makes enough sense to me, and that's how we'll play it.
It just seems like it would have made more sense to me to have phrased the knockback from those special powers as "Damage Taken" versus "Damage Dealt." I wouldn't really see any room for confusion there.