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Hulk to I9 attacking Lex. Needs 5, Danger makes it 11, Dreamy a 9. SS is 1. All that and Lex only takes a token-click and burns off his protected.
Cyke on Lex. Needs 8, rolls 12. SS is 1. 3 to him and kb to K9 where he hits the wall for a 4th.
Why not? I've got ample support...Iron Man takes bonus from Fabian to make his av + 2. He'll attack Lex. Needs 6, rolls 6 ( 2 3s). 3 damage to Lex but you can mm it to either Merlyn or Bats if you like. As a reward Iron Man falls.
Shatterstar pushes on Flash. Needs 8, rolls 6. Mindee rerolls 11. BCF is 1. Argh, 1 to Flash and 1 to Shatterstar.
Hulk's vulnerable. Might as well push. Much as I'd like to attack Merlyn Luthor's blocking him. Amazo it is. Hulk charges to E12 attacking Amazo. Needs 7, rolls 4. Rerolls for Mindee: 10. Dreamy gets to play: 10. Imperv is 2. 2 to Amazo, Hulk takes 1.
Cyke on Lex. Needs 6, rolls 4. Mindee rerolls: 12. That would be actually 4 to Luthor or 3 to Merlyn if he chooses.
Fabian ups Danger's dv by 1.
Not to coerce you but it seems like this turn may have been a turning point. Sure, Amazo's a beast and Flash, Merlyn and Dream Girl are all fine and you could still win but it seems unlikely.
Flash Breakaway? Gets 5. Runs to E16, attacks Danger. AV9 on DV16. Gets 4. Keep getting rolls like this and I'll be conceding sooner rather than later.
Oh all right. Fine. It's two against nine. I know when I'm beat.
I didn't really expect Justice League to beat Mutations & Monsters. With M&M the SPs really finally started to click. JL had some decent figures, but nothing like the kind of synergy the mutants have.