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Kingdom Come/Hypertime
Whenever an opposing character given an action
attempts to move from a non-adjacent square into a
square that is adjacent to a character using the
Hypertime team ability, it must roll a d6. On a result
of 1-2, the opposing character cannot move to any
square adjacent to the character using this team
ability that turn. Characters using this team ability
ignore it on opposing characters.
Quote
CARRY
When moving as a result of being given an action, this character may carry one friendly character. When this ability is used, modify this character’s speed value by –2 until the end of the action. Only characters with a combination of the following symbols can be carried: ,,,,,,. If a character has any other symbols or is holding an object it cannot be carried. To be carried, the friendly character must be adjacent to this character at the beginning of this character’s action. When this
character ends its movement for the action, the carried character must be placed in a square adjacent to this character. While being carried, a carried character is not adjacent to any character nor can it draw a line of fire until placed at the end of this character’s movement for the action. A character which has been carried this turn can’t be given an action (other than a free action) until the beginning of the next turn.
So if kc/hypertime prevents people from using any form of moving action to be adjacent without a dice roll, what if a character carries a team mate and then places them adjacent to the opposing KC/Hypertime character?
the carried character isnt using a move action to get into the square.