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if a mandroid armor is adjacent to hawkeye(friendly) and they are both adjacent to ultron(opposing), is any breakaway roll needed to tk hawkeye away?
If trees could scream, do you think we would be so cavalier about chopping them down? I think we would, if they screamed all the time, for no good reason.
It takes a big man to cry, but it takes a bigger man to laugh at that man.
2) It may move a target adjacent object that is not being held—or a friendly character—up to 10 squares. Characters automatically break away and ignore the effects of characters and hindering terrain on movement.
ok, so to clear up: a tk'er can tk regardless of who is adjacent to him?
If trees could scream, do you think we would be so cavalier about chopping them down? I think we would, if they screamed all the time, for no good reason.
It takes a big man to cry, but it takes a bigger man to laugh at that man.
In response to the question on fliers: No. They have to make a break-away roll, but can ignore characters after they have broken away, for the purposes of movement.
Originally posted by Ultraclix Real quick: Please confirm. . .Hovering characters automatically breakaway from grounded characters.
Reasoning: Leap/Climb permits auto-breakaway . . .why not flying?
Leap/climb is a super power as defined by the PAC whereas flying is not. Therefore, what is on the PAC as it relates to breaking away and L/C is law. Flying is governed by the guidelines set forth in the rule book, which clearly states that hovering character (as opposed to soaring characters) must roll to break away before moving out of a square adjacent to an opposing character.
As for reasoning, I say faugh! Is there any reason why hitting someone with a motorcycle hurts more than hitting him with a hot dog vending cart? Or why Brotherhood, JLA, and Avengers team members move freely? Using reason to describe powers, abilities, or rules is foolish and a waste of time. It's a game. Go with it.