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Justice League Europe (Home)
1) 100 FFGL004 Sinestro
2) 72 JL028 Zatanna
w/ 10 LGF007 Stunning Blow
w/ 3 BBF003 Not So Special
3) 46 OR037 Animal Man
w/ 3 BBF003 Not So Special
4) 45 CR002 Kid Flash
w/ 10 LGF001 Armor Piercing
5) 5 CDB003 Sue Dibny
= 294
2 LOs, 1 HO
BFC: 54) Protect the Innocent
Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
Justice League Europe (Home)
1) 100 FFGL004 Sinestro
2) 72 JL028 Zatanna
w/ 10 LGF007 Stunning Blow
w/ 3 BBF003 Not So Special
3) 46 OR037 Animal Man
w/ 3 BBF003 Not So Special
4) 45 CR002 Kid Flash
w/ 10 LGF001 Armor Piercing
5) 5 CDB003 Sue Dibny
= 294
2 LOs, 1 HO
ffgl004 R Sinestro
Team: No Affiliation
Range: 9
Points: 100
Keywords: Green Lantern Corps
11
10
19
3
10
10
18
3
10
9
17
3
9
9
16
3
9
9
16
3
8
8
16
2
8
8
16
2
8
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) The End of Willpower, the Beginning of Fear: If Sinestro possesses this power after taking pushing damage, place a fear token on this card. Sinestro modifies his attack value by +1 for each fear token on this card. If Sinestro is healed, remove all fear tokens from this card.
jl028 E Zatanna
Team: Justice League
Range: 8
Points: 72
Keywords: Celebrity, Justice League, Justice League of America, Mystical, Sentinels of Magic, Seven Soldiers
10
10
16
2
8
10
16
2
8
9
15
2
10
9
14
1
10
9
13
1
7
8
13
1
KO
KO
KO
KO
KO
KO
KO
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w/ Stunning Blow
Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the effects of Incapacitate, the character may deal damage equal to its unmodified damage value. Divide the attacker's damage value any way you choose among the successfully hit targets.
w/ Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
or037 R Animal Man
Team: No Affiliation
Range: 0
Points: 46
Keywords: Animal, Forgotten Heroes
10
9
16
3
8
8
15
2
8
8
15
2
7
7
15
2
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
w/ Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
cr002 R Kid Flash
Team: Titans
Range: 0
Points: 45
Keywords: Central City, Teen, Teen Titans
10
9
18
2
10
8
18
2
10
8
17
2
10
8
17
1
8
7
17
1
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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(Speed) Up Walls, Though Walls: Kid Flash can use Hypersonic Speed, but only Option 1. When Kid Flash moves, he ignores the effects of characters, hindering terrain, elevated terrain, and blocking terrain on movement. He can't end his movement on blocking terrain. (Attack) Fast FIsts: Kid Flash can use Flurry. (Damage) Human Tornado: Once per turn, Kid Flash can use Force Blast as a free action.
w/ Armor Piercing
Choose a character.
Damage dealt by the character may not be reduced below 1.
cdB003 Sue Dibny
Team: No Affiliation
Range: 0
Points: 5
sm017 R Superboy
Team: Superman Ally
Range: 6
Points: 125
Keywords: Metropolis, Reign of the Supermen, Young Justice
10
10
17
3
10
9
17
3
9
10
16
3
9
9
16
3
9
11
16
3
8
10
15
3
8
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Reign of the Supermen: If a friendly character named Superman has been KO'd this game, modify Superboy's combat values by +1 for the rest of the game.
io013 R Robin
Team: Batman Ally
Range: 4
Points: 32
Keywords: Detective, Gotham City, Martial Artist
7
8
16
2
7
7
16
1
6
7
15
1
6
6
15
1
5
6
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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w/ Vendetta
At the beginning of your first turn, choose an opposing character with a point value greater than this character. Modify the attack value of this character by +1 when it is making close or ranged combat attack against the chosen character. If this character defeats the chosen character, you score additional victory points equal to half the chosen character's point value. If the chosen character defeats this character, the chosen character's controller scores additional victory points equal to half this character's point value.
io028 R Raven
Team: Titans
Range: 8
Points: 54
Keywords: Mystical, Teen, Teen Titans
8
8
16
1
8
8
15
1
7
8
15
1
7
7
14
1
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
an016 R Beast Boy (Cheetah)
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal
10
9
17
2
10
9
16
2
10
9
15
1
10
8
15
2
9
8
16
1
9
8
15
2
KO
KO
KO
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(Special) Morph: Beast Boy: Give Beast Boy a move action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number. Existing action tokens and action tokens for the action are applied to the replacement.
cd031 R Speedy
Team: No Affiliation
Range: 6
Points: 18
Keywords: Star City, Teen
BFC: 54) Protect the Innocent
Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.