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It's one team ability per *action* not per turn, and the Marvel & DC wildcards have had that restriction for quite some time now (in their respective FAQs).
Hey all, DrG posted this, ang HC posted this on the realms, so, for easier reference, I'm posting it here:
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Originally Posted by DrGandalf
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Superman Ally: Superman Ally team members ignore the effects of hindering terrain (including team abilities that give hindering terrain bonuses) on movement, combat, and powers and abilities.
This is how it will probably be worded. It should now cover most situations and allow that Superman Ally Figure to use their X-Ray vision in most situations, including determining Line of Fire for the use of a power.
DrG posted this earlier today, and so of course I ran it over here. So in the new rules, the Superman Ally ability will enable Outwit and Perplex to be used against Stealthed figures.
Note that this is not absolute until it's posted in the FAQs, but its a good indication of what will be....
Last edited by Psylockeslover; 10/14/2003 at 18:21..
For the crusade's TA, in the rule book page 8, "All team abilities are optional" so does that mean if i roll doubles and roll for blade for six clixs, can i turn off the TA and knock back for six or do i have to turn off the TA before i made the attack?
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Do you have to announce the Team Ability first? (Im sort of a newbie) lets say i have Critical Mass Smart Hulk with the Spidey Team Ability, and a Shi in play, can i attack with Hulk and if i roll doubles then declare the Shi Ability?
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when do you have to annouced what TA you wnat for a "wild card" i thougth you could pick them at anytime, like if dr doom has the batman TA and then the other guy is going to use superman, then i change dr doom to danger girl, i missed, then to the crossgen all on his turn, is that possible?
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You can only use 1 TA per action. In your example, if you declare Bats ally TA, you are stuck with that TA for the duration. However, if you are already using the Bats ally TA, you get the opportunity to change the TA in response to the attack. If you choose to change to the DG TA, then you are stuck with that and cannot change for the duration of the attack (including changing to the CrossGen TA).
Once the action is over, you may then change the TA again.