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GAMMA BOMB
Cost: 5
Immobile. The Gamma Bomb can’t be destroyed and begins on the green starting line. At the beginning of each player’s turn, if it’s not disarmed, click the dial once to the right. Once per game per character, a character occupying this square can be given a free action to roll a d6. On a result of 4 or 5, click the dial 4 clicks to the left (12 is the maximum), and on a result of 6, disarm it. When the red line is crossed, deal 3 damage to each character and destroy each object, wall, and square of blocking terrain within 8 squares and then remove this object from the map.
If the bomb goes off you get points for it.
If it is disarmed then you don't get points for it since it is not removed from the game.
You do not score points for it at the end of the game if you KO his entire team.
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
GAMMA BOMB
Cost: 5
Immobile. The Gamma Bomb can’t be destroyed and begins on the green starting line. At the beginning of each player’s turn, if it’s not disarmed, click the dial once to the right. Once per game per character, a character occupying this square can be given a free action to roll a d6. On a result of 4 or 5, click the dial 4 clicks to the left (12 is the maximum), and on a result of 6, disarm it. When the red line is crossed, deal 3 damage to each character and destroy each object, wall, and square of blocking terrain within 8 squares and then remove this object from the map.
If the bomb goes off you get points for it.
If it is disarmed then you don't get points for it since it is not removed from the game.
You do not score points for it at the end of the game if you KO his entire team.
^What he said.
Thanks for posting the text.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
Immobile. The Gamma Bomb can’t be destroyed and begins on the green starting line. At the beginning of each player’s turn, if it’s not disarmed, click the dial once to the right. Once per game per character, a character occupying this square can be given a free action to roll a d6. On a result of 4 or 5, click the dial 4 clicks to the left (12 is the maximum), and on a result of 6, disarm it. When the red line is crossed, deal 3 damage to each character and destroy each object, wall, and square of blocking terrain within 8 squares and then remove this object from the map.
Objects. Every object on an opponent’s force that is removed from the game earns you a number of victory points equal to its point value
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.