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While I am good at it, and it always gives me advantages over the people who don't put ant time into doing it, I've always thought that the emphasis in this game on raw memorization of dials to get better was kind of silly. It seems different from looking at a stack of cards for some reason that I can't explain...maybe because it is right there and it isn't random at all? It seems more akin to not being able to look at your hand of cards than anything else.
It is always interesting where different games draw the line of "unfair advantage" since the line is always totally arbitrary, as long as the element in question is in theory available to everyone. For example, the OP's idea of writing your team's dial down could easily be made legal and everyone could do it with no problems, there would be no barrier keeping people from doing it (interestingly/controversially, you could say the same about performance enhancing drugs in sports, especially considering the wide range of performance enhancing technology that is available and legal already - the difference there being that drugs always have the chance of adverse health effects).
Oh well, not complaining, just saying this aspect of the game is a bit weird.
Where does it end though? We had a player in sealed show up with a dial list of every character from the set. (I was playing not judging or I would have immediately disallowed it.) He spent large amounts of time checking his damage vs where his opp would wind up on the dial, where a push would put him each turn in relation to that. It was a huge advantage.
I think the ruling is right on on this. Only the clicks showing and nothing more.
Clearing out all my D.C. H/W current. All haves for trade. Lots of generic figures.
Back in the days of infinity challenge my friend wanted to play is vet magneto however the flight stand broke off and fixed but glue ran into the "window" of the dial and couldnt turn it so we made an agreement he could use a print out even though he could see the whole dial but out side of home games he would leave magneto home
Well said damndirtyape! also, in response to your comment pfilgman,
we would draw the line at my thought maybe. only your figures dial could be referenced during game ie: tuck a slip of paper behind the stat card etc... you would not be allowed to view your opponents dials in any way. and in the case of comparing this to a card game.. this is not even close to peeking. as drawing a card is random the clicks on the dial are set in stone. honestly not trying to criticise anyone here its just an opinion which in mine and many others feel would make the game better.
I've always wanted to do an experiment. have someone with a well constructed team who's excellent at the game, and then have a beginner who will always roll a critical hit, always a 6 for defensive rolls, etc... does anyone know of someone who tried this? I'm really curious.
This has nothing to do with any of my points. Your point that you still have to roll your attacks has nothing to do with the advantages I listed of knowing what is on the dials of the figures on the board.
Venue: The Gaming Goat in Elgin, IL. Find us in the WizKids event system.
thanks for all the replies. although i find the rule to be a bit dumb.
as you could write the dials of each figure down and tuck it in a sleeve
with the stat card. wont slow the game down anymore than looking at the stat card does. and your not clicking your figure at all so no cheating . whats the hurt in me knowing what my figure can do, without memorizing my 200+ figures dials? I'm not asking to look at my opponents figures dials. in mine and all players ive asked that should be the rule. thanks again.
There is a clear advantage in knowing what will happen if you push, if you're better off taking a token and pushing to theme prob the hit or take the damage, and so forth. Obviously if everyone is allowed to do so then there's no unfair advantage, although I'd contend it will make for a slower game (more info to consider before you make a decision.)
The game design from the beginning was for the next click to be, in some degree, a surprise and increase the random factor. Would it break the game to change it? Nope. Is there a good reason why it should be changed? Again, nope.
Quote : Originally Posted by VGA d1sc1pL3
This recently came up at our venue. One player, when he was matched up with an opponent, during set-up, would pick up the opponent's dials and begin to spin them to see their whole dials.
When one of his opponents complained about it, he couldn't understand why.
Wow... seriously? If someone picked up my dial and began to turn it, I'd call the judge over and demand an automatic disqualification.
Although doing so without permission is incredibly poor manners I don't think there's any rules violation as long as it isn't during the match.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
This recently came up at our venue. One player, when he was matched up with an opponent, during set-up, would pick up the opponent's dials and begin to spin them to see their whole dials.
When one of his opponents complained about it, he couldn't understand why.
Wow... seriously? If someone picked up my dial and began to turn it, I'd call the judge over and demand an automatic disqualification.
You can feel free to call the judge over, but DEMANDING anything probably isn't going to get you anywhere. The judge has the final say, not the player. DQs are always at the judge's discretion.
I'm reminded of something another judge at a recent big event told me. One player called over the judge in the middle of a game for some dispute. There was a debate over whatever the issue was. In the middle of it, one of the players says "My opponent didn't sign his build sheet. Can I have him DQed?" The judge looks at the table and sees the sheet...signature side down. In other words, the player requesting the DQ obviously had already known about the infraction but hadn't said anything until that point.
The judge DQed nobody. It's at his discretion to do so.
Personally, I'd have strongly considered asking the DQ requester if he really wanted to pursue having his opponent DQed. If the answer was yes, then I'd have DQed him for knowingly allowing his opponent to break the rules.
You can feel free to call the judge over, but DEMANDING anything probably isn't going to get you anywhere. The judge has the final say, not the player. DQs are always at the judge's discretion.
I'm reminded of something another judge at a recent big event told me. One player called over the judge in the middle of a game for some dispute. There was a debate over whatever the issue was. In the middle of it, one of the players says "My opponent didn't sign his build sheet. Can I have him DQed?" The judge looks at the table and sees the sheet...signature side down. In other words, the player requesting the DQ obviously had already known about the infraction but hadn't said anything until that point.
The judge DQed nobody. It's at his discretion to do so.
Personally, I'd have strongly considered asking the DQ requester if he really wanted to pursue having his opponent DQed. If the answer was yes, then I'd have DQed him for knowingly allowing his opponent to break the rules.
Agreed. Demanding something rather than asking is a sure way to annoy people in most situations.
In my opinion, DQs should be used as a last resort, not a first resort.
Short of blatant, intentional cheating, I think a warning is a better response to a first offense than a disqualification.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
This has nothing to do with any of my points. Your point that you still have to roll your attacks has nothing to do with the advantages I listed of knowing what is on the dials of the figures on the board.
They should really just allow folks to click the characters at any given time to see what's coming up. Everyone has a basic idea of the character anyway it's not like a character's dial is ever a real surprise like in a real street fight, or honestly random like the game "Battleship"...and on top of that the same dial is always the same...(until dials become electronic and randomize themselves somewhat every game within their point value) Also, I just think memorizing most of the dials in complete detail is a lot of work for a low payoff when this is mostly a game of chance. Tho there is an advantage I dont really believe the advantage is too significant in the long run. I dont memorize dials and I usually win cause i build teams around the dice. (high attack, rerollers, characters with barrier to block lof) I have an idea of the figures' powers but a lot of folks take it way too into detail. As a blackjack dealer I watch people who believe in memorizing the known variables all day (even card counters who's eyes dart around to add everything)...and the casino stays in business. Just food for thought right here.
Last edited by werker; 04/09/2012 at 00:17..
Reason: articulationauting
Please go to Vegas, bring a notepad and pencil and start writing down the cards as they are drawn
Explain to the nice men who show up that you are "enhancing your strategy"
If you can respond after they are done, please let us know how it was, as a learning experience
Edit: oh, I think he means 'most card games' to mean CCGs
Yeah I was refering to real card games like MTG and whatnot where people actually play competatively, not those silly rigged games they play in vegas. Everyone knows ther eare 60 cards in 5 colors in a deck, not 52 in 4 suits and only 2 colors.
Yeah I was refering to real card games like MTG and whatnot where people actually play competatively, not those silly rigged games they play in vegas. Everyone knows ther eare 60 cards in 5 colors in a deck, not 52 in 4 suits and only 2 colors.
Now, Poker's not really my thing, but your "real card game" comment sure comes off as being pretty disrespectful to people that DO play games like that, and let's be honest, people play it a hell of a lot more competitively than they do Heroclix.
Maybe you have a valid point somewhere, but that sure wasn't a good argument at all.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
Now, Poker's not really my thing, but your "real card game" comment sure comes off as being pretty disrespectful to people that DO play games like that, and let's be honest, people play it a hell of a lot more competitively than they do Heroclix.
Maybe you have a valid point somewhere, but that sure wasn't a good argument at all.
I think his post should have been teal, but maybe not...
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”