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I feel like I'm starting to think in circles while trying to understand some of these timing rules.
From what I understand you can't use one power/action during another power/action
ie outwit in the middle of a move, perplexing damage during an incapacitate attack
then when I read the FAQ about charge it states:
A charge out of hindering terrain works at 1/4 the characters initial speed. First the characters move is halfed (provided it does not have any powers or abilities that allow it to ignore the effects of hindering terrain on movement )
How does this happen? I understand the hovering ability wouldn't slow a charge down but how can a power like L/C or phasing be used during a charge?
I thought to use L/C or phasing you had to declare a move or power action to activate. And Charge states "give this character a power action"
So how can you use a power action in the middle of the charge power action?
"I think her super power is her ability to fit into that costume!" hobbes from Calvin and Hobbes
"Give me Wonder Woman, rrraarh!" - Homer Simpson
Well, you couldn't use L/C or phasing during a charge because those are all movement powers so you would never have two of them at once :-)
But some powers don't actually take an action, they take place during an action. BCF, for example, isn't an attack, it's something you can do during an attack.
That "power" is the Superman Ally Team Ability. While currently not an issue in DC, since all wildcards and Superman TA members are fliers, in mixed games, Hellboy could copy the Supes TA, which allows figures to ignore the effects of hindering terrain on movement and combat. Thus he could charge out of hindering terrain without being slowed by it (in fact he could run right through more hindering terrain as if it weren't even there).
"Your manuscript is both good and original; but the part that is good is not original, and the part that is original is not good."
--Samuel Johnson
Included "powers" in the parenthetical isn't a promise that such a power exists. It is just saying that if you had such a power. Keep in mind, more powers or team abilities are always possible, and to make things go smoothly in the future, keeping doors like this open can be very helpful.
Don't worry about hypothetical powers or figures. Just know that when you have to apply this ruling, you can know what the figure in question is capable of.
Beyond that, though, just in regards to powers and actions. There is no blanket law against combining powers, or something like that. The restrictions are all about when actions can be assigned, and how many actions would be required. You can't use RCE during RS, for instance, because it would require assigning the figure two non-free power actions. However, you could use EE during RS, as RS provides a free ranged combat action sufficient to activate EE.
Why can you use BCF during a flurry action?
and Super strength during a charge or vice versa?
or BCF during a charge action?
It seems like there a some powers that are used during other powers when you shouldn't be able to.
The FAQ about ACTIONS says you can't use charge and CCE together, so I assume you can't use SS or BCF either.
"I think her super power is her ability to fit into that costume!" hobbes from Calvin and Hobbes
"Give me Wonder Woman, rrraarh!" - Homer Simpson
My last paragraph addresses some of your concern. There is no grand restriction on power combinations; it's all about actions. SS specifically takes place during another action, not demanding an action assignment of its own. And the same is true of BCF, taking place when the figure is given a close combat action, for whatever reason the figure was given it.
I see flurry can't be used with charge as they are both speed powers. CCE says to use a power action while BCF says "during a close combat action" which is the free action of charge.
"I think her super power is her ability to fit into that costume!" hobbes from Calvin and Hobbes
"Give me Wonder Woman, rrraarh!" - Homer Simpson
If a figure did have the two powers together, though, perhaps as the result of some kind of scenario, they would be compatible. Charge allows a free close combat action, and a close combat action is exactly what is needed to activate Flurry.
on a different note I've searched the new rules for something stating - if you are in adjacent squares with another figure you can only attack that figure.
I don't see where it states breaking away is required to make a ranged attack against another non adjacent figure. Breakaway only mentions needing to break away to move.
Can you make ranged attacks against non adjacent characters if you are adjacent to another base?
"I think her super power is her ability to fit into that costume!" hobbes from Calvin and Hobbes
"Give me Wonder Woman, rrraarh!" - Homer Simpson
"If the range value is greater than 0 and your character is not in base contact with an opposing character, then you may give your character a ranged combat action."
Originally posted by littlebigguy on a different note I've searched the new rules for something stating - if you are in adjacent squares with another figure you can only attack that figure.
I don't see where it states breaking away is required to make a ranged attack against another non adjacent figure. Breakaway only mentions needing to break away to move.
Can you make ranged attacks against non adjacent characters if you are adjacent to another base?
Breaking away is only for movement however, page 13 of the rules outline that you can not make a ranged combat attack if you are in base contact with an opposing figure (there is an exception for fliers which I will get to). So you can't even roll to break away to perform a ranged combat attack. You would have to roll to break away, move away, and then attack the next round (or this round if you had running shot).
As for the exception to the rule, a hovering character can attack or be attacked with ranged attack even if the other character occupies a square adjacent to the opponent. Note that it says the adjacent characters in this case can attack each other with a ranged attack, not anyone else who isn't adjacent. And if a character is adjacent to an enemy flier and an enemy grounded figure then the original rule is in place and that character can not be given a ranged combat attack.
At least that's how I think the rules are supposed to be interpreted. I've been known to be wrong.
"...my eyes were watering, and my tongue was swollen, and from that moment on, I was more careful about what I lick!" -- Koda (Brother Bear)