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You can have up to 3 objects in a game. If you play 3 objects you must play 1 light and 1 heavy, with the third being any type. All special objects are unique.
So you can play 2 different kryptonites and a heavy object, or you can play 1 kryptonite, 1 heavy, and 1 immobile (all the relics are immobile).
Yes, I love using Gold and Sargon the Sorcerer. Swap it out on his brick that just grabbed an object and it shuts him down for a turn or two until he can get rid of the object.
Though i have no idea how ultra heavy object will fit into this scheme.
From the 2012 RB:
ULTRA HEAVY OBJECTS
An Ultra Heavy object is a heavy object with a purple ring instead of a red ring. Ultra Heavy objects follow all of the rules of heavy objects with the following changes:
• Characters with a point value less than 100 can’t pick up or hold this object. Any game effect that would lead to this results in the object being dropped immediately, as if the character lost Super Strength.
• When used in a close combat attack, modify the character’s damage value by +3 instead of +2.
• The object can’t be used to make a ranged combat attack.
• The object can’t be targeted by Telekinesis.
• The object is only destroyed when it is dealt 4 damage (instead of 3).
• This object may occupy more than 1 square.
Since none of those bullets say anything about placement at the start of the game and/or how the UH objects are added to your force, you follow heavy object rules for those bits.