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I ended up buying the Avengers mini-starter with some birthday money and my 4 1/2 year old. I now want to play some proper games as he's not quite up to the full rule set, although we're having fun with what the few figures we got + some eBay purchases. I have a few newbie questions though, for when I persuede a couple of friends of mine that they want a super-hero bashup.
Apologies if these should be really obvious:
-Multiples of 100 in power descriptions and rules e.g. Mind Control deals 1 unavoidable damage to the using character for each 100 points of the successfully hit targets' combined point value: does this mean that if the points is 1-99 then the character takes no damage, 100-199 then 1 damage etc. OR 1-99=1 point; 100-199=2 points
Similarly for the number of action points would a 1-99 point build give no action points (not that you'd have a build that small of course!)
-Ranged combat with multiple targets: you can split the damage between successfully hit targets, and can assign 0 damage to some, as long as all of the damage is assigned. That means you might as well target as many characters as possible with any ranged attack and then decide who you are actually going to affect?
-Incapacitate power: I assume giving a 2nd action token to an affected character would result in pushing damage
-I've seen some old posts (admitedly from 2006 so much will have changed no doubt) indicating that flying characters can perform ranged combat attacks when based, but only against adjacent opposing characters. Also that non-flying characters can perform ranged combat attacks when adjacent to opposing flying characters. Is that still the case? I see nothing in the current rules to support it - rather that ranged combat attacks cannot be made when based
-Finally I want to confirm that pulse wave can now be used when based, despite the fact that it's a ranged combat power
Cheers! No dubt a few more questions when some proper games actually get played!
1) It's 1 point of damage starting at 100 points and up. 1-99 takes 0 damage.
2) Yes, if you have line to multiple targets and have the ability to target multiple people there is no reason not to give it a shot.
3) Incap does cause pushing damage, but if the incapped character is Power Cosmic or Quintessence Team Ability or has on their dial, they can use willpower and not take the push.
4) Those rules are outdated, and were in effect along with soaring and different elevations of flying characters. Flyers cannot make ranged attacks while based with an adjacent opposing character.
I ended up buying the Avengers mini-starter with some birthday money and my 4 1/2 year old.
You sold your 4 1/2 year old for clix? Hardcore.
Quote : Originally Posted by vop
-Multiples of 100 in power descriptions and rules e.g. Mind Control deals 1 unavoidable damage to the using character for each 100 points of the successfully hit targets' combined point value: does this mean that if the points is 1-99 then the character takes no damage, 100-199 then 1 damage etc. OR 1-99=1 point; 100-199=2 points
Similarly for the number of action points would a 1-99 point build give no action points (not that you'd have a build that small of course!)
You're correct. It works exactly as you described, though typically you don't see games that are not in increments of 100 points. You'd have to make up your own house rules for games that are 99 points or 150 points, etc, since the subject isn't covered in the rule book.
Quote : Originally Posted by vop
-Ranged combat with multiple targets: you can split the damage between successfully hit targets, and can assign 0 damage to some, as long as all of the damage is assigned. That means you might as well target as many characters as possible with any ranged attack and then decide who you are actually going to affect?
Yes, you are again spot on. The more people you can target the better, though it usually only makes a difference if you have one character you want to hit, and another character of lower defense that is your backup plan.
Quote : Originally Posted by vop
-Incapacitate power: I assume giving a 2nd action token to an affected character would result in pushing damage
Yes.
Quote : Originally Posted by vop
-I've seen some old posts (admitedly from 2006 so much will have changed no doubt) indicating that flying characters can perform ranged combat attacks when based, but only against adjacent opposing characters. Also that non-flying characters can perform ranged combat attacks when adjacent to opposing flying characters. Is that still the case? I see nothing in the current rules to support it - rather that ranged combat attacks cannot be made when based
That is an old rule; flying characters can no longer make ranged combat attacks when based by an opposing character unless they have an ability that allows them to do so (such as sharpshooter).
Quote : Originally Posted by vop
-Finally I want to confirm that pulse wave can now be used when based, despite the fact that it's a ranged combat power
Yes, as per the description of the power in the Powers and Abilities Card.
-I've seen some old posts (admitedly from 2006 so much will have changed no doubt) indicating that flying characters can perform ranged combat attacks when based, but only against adjacent opposing characters. Also that non-flying characters can perform ranged combat attacks when adjacent to opposing flying characters. Is that still the case? I see nothing in the current rules to support it - rather that ranged combat attacks cannot be made when based
Just want to point out that the Sharpshooter ability allows you to make ranged combat attacks against adjacent figures.
Yes. that's the one I meant, not colossal size (which lets you make ranged attacks against non-adjacent characters while based).
Well colossals can make ranged attacks on non-adjacent opposing characters even when adjacent to another opposing character. They just can't make a ranged attack on that adjacent figure.
To the OP: Sounds like you have a pretty good grasp on how things go in the game. I remember when I first started about a year ago, Flying was actually a pretty good source of confusion because I did a few searches and found a lot of old threads talking about Flying and Soaring....caused a lot more problems that it solved at the time. My suggestion would be to just pay attention to what the current rulebook/PAC says and be cautious with what older threads say as they can be fairly outdated.
To the OP: Sounds like you have a pretty good grasp on how things go in the game. <snip> My suggestion would be to just pay attention to what the current rulebook/PAC says and be cautious with what older threads say as they can be fairly outdated.
The rules are all pretty clearly written I reckon, but like with so many things it's only when you come to actually play a game that you start noticing things that you're not quite sure of. I also couldn't work out exactly how Pulse Wave and Energy Explosion were supposed to work until I saw a few threads on here. The problem there was having read all the relevant terms but not actually put anything into practice.
Anyway, here's hoping Daniel will still be into this sort of thing when he's old enough to grasp all the rules. And once I get him back from the shop
1) It's 1 point of damage starting at 100 points and up. 1-99 takes 0 damage.
Quite a useful power at times no doubt. I first wondered about the damage last night when Prof X controlled by my son (with some prompting from me) Mind Controlled my Sif who then sliced my Captain America with BCF for 6! It was the first thing the Prof had done and it took me by surprise a bit!
Quite a useful power at times no doubt. I first wondered about the damage last night when Prof X controlled by my son (with some prompting from me) Mind Controlled my Sif who then sliced my Captain America with BCF for 6! It was the first thing the Prof had done and it took me by surprise a bit!
Mind Contrl can completely change a game... problem is it requires an attack roll to hit with MC and (usually) a second attack roll to do whatever you mean to do with the controlled character.
If your dice desert you, that MC character is suddenly just sitting there taking up space on the map. So, yup, potentially very powerful, but it has its risks.