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Great version for the old school Teen Titans Cyborg.
Lousy version for the Justice League Cyborg. No carry/phasing??? He's the Justice League Taxi for cryin out loud. Include a random roll of 12 on 2d6 takes them to Apokolips kinna thing and they would have it dead on.
It's a major complaint because it's a major part of the Nu52s Cyborg's character.
should be about 80pts actually. keywords are wrong for the nu52. if they gave him titans, they should have given 'trinity' to the trinity. overall he's good, but not for 100 points. he doesn't do enough. he plays nothing like he is in the movies or book. no perplex or outwit is just sad. i would have liked an outwit that could effect any robot or armor keyword within 5 squares! he doesn't even have anything that shows him using the boomtube! the more i think about it, i think he's weak for who he is. even as a rookie he should be better. oh well.
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I have never given half a damn about any version of the Justice League (this statement is only mostly true) but I am glad to have a fantastic Cyborg to play with the Titans. I would have liked him more if the had the Titans TA, but I rarely use that anyway so I'll gladly take what we got.
Lousy version for the Justice League Cyborg. No carry/phasing??? He's the Justice League Taxi for cryin out loud. Include a random roll of 12 on 2d6 takes them to Apokolips kinna thing and they would have it dead on.
I'm holding judgment on the lack of Phasing/Taxiing for the Fast Forces version. But there's also the chance DC didn't inform WK he'd have that role on the team. It was established in #7 that Cyborg would routinely transport the team around. We're only up to #9.
RS/PW w/ indom for 100 pts. is pretty good. Good offensive and defensive numbers. My only wish is that his leap/climb clicks were the same as his poison clicks.
My thoughts exactly. This is a solid 100 point piece.
I'm holding judgment on the lack of Phasing/Taxiing for the Fast Forces version. But there's also the chance DC didn't inform WK he'd have that role on the team. It was established in #7 that Cyborg would routinely transport the team around. We're only up to #9.
If Wizkids operates like a normal company, then what we are seeing today is the byproduct of work from 6 months ago.
Honestly this Cyborg feels a lot more like a combination of the new and old, rather than strictly new.
It is strange they gave him the Teen Titans KW?
I like the dial. The PW with a range of 6 and a movement of 6 is gonna be a little bit of a hassle to stay clear of your own guys...
Overall I like it. Minus the Teen Titans thing...
I'm glad they gave him both keywords. To many of us titans fans, it was odd to see him as a JLA member...
If Wizkids operates like a normal company, then what we are seeing today is the byproduct of work from 6 months ago.
We know for sure the sculpts were done six months ago, at least. The Justice League Dark members were previewed (no dials) before Christmas. I don't know how close they can cut it on dial completion before a release.
For today’s DC HeroClix: Justice League preview, we spotlight a newer hero to the ranks of the New 52′s Justice League! Please welcome Victor Stone, aka Cyborg! [...]
Yay!! finally we get an updated Cyborg.. been wanting a new one ever since DC Universe online came out... and his dials.. rather good for 100 pts.. shame the powers are in the order they are.. would have swapped his poison clicks with the last 2 pulse waves or moved them to his regen. clicks.
I am pretty new to the game, but I can say off the bat that the sculpt is awesome, and I've played enough games to know how valuable Invulnerability, Toughness, and Regeneration + Leap/Climb are. Makes him a decent tank for tying up, and can potentially heal back up to its 2nd click. Not too bad at 100 points I think, but I could be wrong.