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I've been reading what I feel like is a ton of posts on here so I apologize if this has already been answered and I missed it.
Chaos Wars Wolverine and Ares are on the same team and adjacent. An enemy figure is adjacent to Wolverine but not Ares. Wolverine uses his "The Best There Is" power to "When making a close combat attack, you may have Wolverine's attack value become the attack value of his target +1."
Does Wolverine get an additional +1 or -1 or anything from Ares power "PRESENCE OF THE GOD OF WAR: Adjacent friendly characters modify their attack values by +1. Adjacent opposing characters modify their attack values by -1." I've had a hard time trying to discern out which action happens when.
To put it another way, if Wolverine gets a plus one from Ares, would his new attack value still get the +1 from Ares or would it be ignored since its the opponents attack value?
Yeah it would work. You replace then modify, so you would replace Wolverines attack value with his opponents +1. Then, you would modify that value by an additional +1 due to Ares trait.
Last edited by chrisdosmil; 07/26/2012 at 16:07..
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What I'm pretty sure happens is that Wolverine modifies his Attack by -1 when adjacent to Ares as soon as he becomes adjacent, and it stays that way until he isn't. If Wolvie then makes an attack against Ares (who, say, has Attack 11), his Attack becomes 12 (11+1) and is then modified to 11.
Effectively, Ares' trait cancels out the +1 from Wolverine's power.
You have the right idea. The stats aren't checked until they are needed.
You Replace then Modify.
So while Wolverine is adjacent to Ares nothing is happening because nothing is needed. When Wolverine goes to attack Ares then we check:
Replace with Ares to a 11. +1 makes it a 12. Ares -1 makes it an 11.
If opposing Perplex was used it would be Replace with an 11, +1 for Wolvies SP to a 12. -1 for Ares brings it to an 11. -1 for opposing Perplex makes the final attack value a 10.
Visible Dials and Pushing Damage need to be optional. This is the way.
What I'm pretty sure happens is that Wolverine modifies his Attack by -1 when adjacent to Ares as soon as he becomes adjacent, and it stays that way until he isn't. If Wolvie then makes an attack against Ares (who, say, has Attack 11), his Attack becomes 12 (11+1) and is then modified to 11.
Effectively, Ares' trait cancels out the +1 from Wolverine's power.
Quote : Originally Posted by tyroclix
You have the right idea. The stats aren't checked until they are needed.
You Replace then Modify.
So while Wolverine is adjacent to Ares nothing is happening because nothing is needed. When Wolverine goes to attack Ares then we check:
Replace with Ares to a 11. +1 makes it a 12. Ares -1 makes it an 11.
If opposing Perplex was used it would be Replace with an 11, +1 for Wolvies SP to a 12. -1 for Ares brings it to an 11. -1 for opposing Perplex makes the final attack value a 10.
What the hell? Did you guys even read the OP's post?
Quote : Originally Posted by musim
Chaos Wars Wolverine and Ares are on the same team and adjacent. An enemy figure is adjacent to Wolverine but not Ares. Wolverine uses his "The Best There Is" power to "When making a close combat attack, you may have Wolverine's attack value become the attack value of his target +1."
Does Wolverine get an additional +1 or -1 or anything from Ares power "PRESENCE OF THE GOD OF WAR: Adjacent friendly characters modify their attack values by +1. Adjacent opposing characters modify their attack values by -1." I've had a hard time trying to discern out which action happens when.
To put it another way, if Wolverine gets a plus one from Ares, would his new attack value still get the +1 from Ares or would it be ignored since its the opponents attack value?
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Order
Wolverine's attack is replaced by his opponent's attack value +1 (the +1 is not a modifier in this case, it changes the replacement value)
Ares gives him a +1 modifier
So let's say Wolverine is attacking Sentry from CW on his first click, where he has 12 attack
Wolverine's attack value becomes 13, or Sentry's +1
Then Ares says "here my little hairy friend, have a +1 modifier" to make Wolvie's attack for this action 14
What the hell? Did you guys even read the OP's post?
They obviously misread it, but the quoted posts are still relevant in clarifying that you replace and then modify. They just got a little turned around on who was friendly to who. It's not at all unlikely that someone else, or the OP would have come into the thread and asked about what happens if they're adjacent but not friendly, and now that's been answered as well, Mr. Grumpy Pants.
The Best There Is: When making a close combat attack, you may have Wolverine’s attack value become the attack value of his target +1.
Also note that nowhere in that description does it say "printed" or "unmodified".
If your opponent, during his previous turn, Perplexed up Bullseye's 12 AV to a 14 or so, now Wolverine can snag that 14 + 1, giving him a 15 AV... plus whatever other modifiers Wolverine might get from Ares and whatnot.
The Best There Is: When making a close combat attack, you may have Wolverine’s attack value become the attack value of his target +1.
Also note that nowhere in that description does it say "printed" or "unmodified".
If your opponent, during his previous turn, Perplexed up Bullseye's 12 DV to a 14 or so, now Wolverine can snag that 14 + 1, giving him a 15 AV... plus whatever other modifiers Wolverine might get from Ares and whatnot.
How would that interact with the rule of 3? do you use the unmodified AV of the opposing character (Bullseye in your example) as the basis of how far it can be modified, or can you perplex up Bullseye's AV three times and Wolverine's twice, and end up with a Wolverine with an AV of 18?
You're good. But I'm magic!
Quote
The problem is that a lot of new players come from the "race generation" they want to define their worth by the "skill" they posses in playing a game of toy soldiers.
They obviously misread it, but the quoted posts are still relevant in clarifying that you replace and then modify. They just got a little turned around on who was friendly to who. It's not at all unlikely that someone else, or the OP would have come into the thread and asked about what happens if they're adjacent but not friendly, and now that's been answered as well, Mr. Grumpy Pants.
No. The OP is going to come in and read a bunch of answers that don't pertain to his question and get even more confused. I'm sure they were trying to be helpful, but they were giving the wrong answers to the OP's question.
I know people think they're being helpful when they answer questions that were never asked, but most times they aren't. I've seen a bunch of threads where someone will answer a question that wasn't asked and it ends up leading to a "wait what?" question.
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How would that interact with the rule of 3? do you use the unmodified AV of the opposing character (Bullseye in your example) as the basis of how far it can be modified, or can you perplex up Bullseye's AV three times and Wolverine's twice, and end up with a Wolverine with an AV of 18?
You replace Wolverine's attack value with the character's current attack value + 1. So if the character you were attacking had an attack value of 12, you replace Wolverine's attack value with 13. None of that is modifying Wolverine's attack value, so it does not fall under the Rule of 3. You could perplex his attack up by +3, for a final attack value of 16.
How would that interact with the rule of 3? do you use the unmodified AV of the opposing character (Bullseye in your example) as the basis of how far it can be modified, or can you perplex up Bullseye's AV three times and Wolverine's twice, and end up with a Wolverine with an AV of 18?
Modifiers to the opposing figure's attack only matter when considering the Ro3 and that figure. Let's use Bullseye: his AV is 12, and his controller perplexed it to 15. Wolverine can then replace his AV with 16 (Bullseye's modified 15+1 from Wolverine's power) and then modifiers to his AV start from there, for a potential (although unlikely) 19.
I can explain it to you, but I can't understand it for you.
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How would that interact with the rule of 3? do you use the unmodified AV of the opposing character (Bullseye in your example) as the basis of how far it can be modified, or can you perplex up Bullseye's AV three times and Wolverine's twice, and end up with a Wolverine with an AV of 18?
Wolverine replaces his AV with the other character's.
So the other character's AV can be effectively modified up to +3 (within the Rule of 3), Wolverine replaces his AV with this number +1, and then Wolverine can modify his new AV up to an additional +3, effectively.