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Regardless of any game effects, a d6 roll of 1 automatically results in a character failing to break away, while a d6 roll of 6 automatically results in a character succeeding in breaking away.
i'm curious on why give the giant plasticity and not something like volstag to make it harder for people to get away
Plasticity does make it harder for other figures to break away, and easier for the figure with Plasticity to break away. Look at the power description again.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”