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Okay, that makes sense. I was just glancing over it, and wasn't sure if you were just going for everything you didn't have or not. It just makes it a little more difficult to sift through.
I'm still going through and cleaning out my list of wants, but in the mean time, question: Secret invasion set: for the figures that have dual identity, did you get just 1 figure with two cards or what?
One figure with two cards. Folded over into like a kindergartener making a "book" out of a sheet of paper. You'll know them when you see them - one side's normal-colored and the other side is a deep Skrully green.
Thanks Stark. As I'm cleaning out my lists of wants, there are a few sets that I am going to buy 1-2 bricks for because I've a lot more that I want of them. E.G. Chaos Wars.
One figure with two cards. Folded over into like a kindergartener making a "book" out of a sheet of paper. You'll know them when you see them - one side's normal-colored and the other side is a deep Skrully green.
Actually, there's a single card but two different figures: you either get the Skrull Ms Marvel or "human" Ms Marvel dial, but the card is as described and works for both.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Actually, there's a single card but two different figures: you either get the Skrull Ms Marvel or "human" Ms Marvel dial, but the card is as described and works for both.
That's not what he asked, though. He just asked how the cards were distributed, and what I said is true. There are "two cards", but they're attached, not separate. You don't get both regular and Skrull versions of characters in one booster - I know that for a fact, considering to this day I haven't gotten around to getting the "real" Mar-Vell.
That's not what he asked, though. He just asked how the cards were distributed, and what I said is true. There are "two cards", but they're attached, not separate. You don't get both regular and Skrull versions of characters in one booster - I know that for a fact, considering to this day I haven't gotten around to getting the "real" Mar-Vell.
Well, he asked if you got one figure with two cards, which might translate as "are the dual identities on a single figure?" Which is why I tried to clarify. If he was wondering if there was a single figure with two cards that could be used with that figure, the answer is no: there are two separate and distinct dials with the same number and sculpt, and a single card that applies to both. I don't know why you couldn't get both figures in a single booster, but it would be pretty unusual. I think between us we're covering all the bases of what he might be asking.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Well, he asked if you got one figure with two cards, which might translate as "are the dual identities on a single figure?" Which is why I tried to clarify. If he was wondering if there was a single figure with two cards that could be used with that figure, the answer is no: there are two separate and distinct dials with the same number and sculpt, and a single card that applies to both. I don't know why you couldn't get both figures in a single booster, but it would be pretty unusual. I think between us we're covering all the bases of what he might be asking.
No more ATA feats annoys me. Is there one that replaces the fantastic Four ATA that allowed you to replace their def with the def of another FF piece?
Yes, it's called Fantastic Force. There's two other Fantastic Four-based ATAs currently, Newer Fantastic Four and FF. All of them are relatively useful.
ATA feats were done away with because they changed ATAs into an actual thing that's still currently supported by the game, whereas feats have fallen by the wayside. There's like, a million of them now, and they're all keyword-based, not team symbol-based.
Go in the Units section, and in the top navigation bar with all the set symbols, there's one to the far left that has an "ATA" symbol. That'll show you every Additional Team Ability we have now.
And just to make sure you know, no, giving a character an ATA does not override their current team ability - thus the change from "Alternate" Team Ability to "Additional" Team Ability. Also, all feat-based ATAs are now obsolete, such as Thunderbolts and Fantastic Force, but as stated before, all feat-based ATAs have been replaced (and updated) as ATA cards. (Notably, Thunderbolts now requires the Thunderbolts keyword, not the Avengers team symbol).
My job here is done. /takes a heroic pose and flies away
EDIT: /flies back - Come to think about it, you should probably just PM me any questions you have, since I'm usually the first to respond anyway. I mean, it's helpful to have other people chime in because I'm not always right, but it'll let this thread fade into the darkness. Okay, NOW I get to fly away. /flies away whoosh
When you bring in a character via AE, you start them on their orange starting line, which all characters with a paired AE have. The trade-off is that you get the character in for cheap, but miss out on a good portion of their dial in the process. Sometimes it's worth it, sometimes it's not, and the only way to find out is to play them and see!
I don't have access to PDF files at the moment, so I can't open up the PG, apologies...
Can the AE'd characters be healed passed the orange line?
The convention LE apocalypse can be replaced by his colossal counterpart but there's a clause there that specifically says he is not allowed to get healed beyond a certain indicated start point.
Is the same true for these characters with the orange starting line? I don't see it indicated on the ability so I'm assuming it's ok?
I don't have access to PDF files at the moment, so I can't open up the PG, apologies...
Can the AE'd characters be healed passed the orange line?
The convention LE apocalypse can be replaced by his colossal counterpart but there's a clause there that specifically says he is not allowed to get healed beyond a certain indicated start point.
Is the same true for these characters with the orange starting line? I don't see it indicated on the ability so I'm assuming it's ok?
Nope. When you AE, that orange line is considered their starting line.