You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
They are both good, the common is better, but I look forward to playing the mighty and reverting the common and gaining blades plus modifying the already brutal stats of the common by +1. Yes I know it only modifies the attack and damage, but man that is good.
For 121 points, can the common do 8 damage with an Ultraheavy? The power increases the damage dealt, so it should work right? Charge 5 squares and slam someone with the tank turret and you can one shot a lot of modern age figures even without an outwit.
I would like to point out that the wording on Mighty Red She-Hulk does NOT state the clix she reverts to "cannot be healed past that point" or any such thing.
Revert to the common and begin pushing your way back up the dial with Triggered or drop back to a healer and come out swinging with your +1/+1 Dial.
These two were definitely built to play together, but if you need sudden mid to late burst keeping the WoS RSH on hand isn't a bad play either. 155 points of versatility.
People need to get past the names of the Hulks and focus on the concept and depth of the heroes themselves. All this naming off of different colors, blah blah blah..how many other characters were off-shoots of others?
It started as Gray Hulk...then he evolved to Green...his cousin had a transfusion, his father in law partook in an experiment and was in league with villains, Betty was unwillingly revived with the power, his children would obviously claim it, and his enemies also had their hands in the Gamma pot.
Yes, it all revolves around Hulk and the Gamma power, but theyre not knock-offs. Each character does their own thing and has their own unique personality they apply the "Hulk power" to. They all have their own accomplishments on their own..
Doesnt looking past that and focusing on color remind you of anything?.... Lol
People need to get past the names of the Hulks and focus on the concept and depth of the heroes themselves. All this naming off of different colors, blah blah blah..how many other characters were off-shoots of others?
It started as Gray Hulk...then he evolved to Green...his cousin had a transfusion, his father in law partook in an experiment and was in league with villains, Betty was unwillingly revived with the power, his children would obviously claim it, and his enemies also had their hands in the Gamma pot.
Yes, it all revolves around Hulk and the Gamma power, but theyre not knock-offs. Each character does their own thing and has their own unique personality they apply the "Hulk power" to. They all have their own accomplishments on their own..
Doesnt looking past that and focusing on color remind you of anything?.... Lol
I'm usually not into Marvel sets, but with these previes I can't wait for Fear Itself!!
I'm the opposite. Thus far the only thing released for FI that I've even remotely wanted is Valkyrie. Each time something is released it seems like I'm more and more glad I'm skipping FI.
"When the going gets weird, the weird go pro." - Hunter S. Thompson"
"Victim? Victim? Do you think this letter on my chest stands for AMERICA?" - you have been getting insulted by nextwave.
I agree with the Rest the Common is better than the Mighty one for the Pts. With the new CCE rules she is a steady 11 ATK 4 DMG. So can't ask for more than that for 119pts. The Mighty one Trait it is totally useless right now in Modern age with the changes coming to CCE. I don't know why it is there? Also her SP attack power can be good or does nothing on half the die roll. So you better have a PB right there ready to reroll the BCF. Her Mighty Revert is cool +1 to Attack and Damage but not being able to take a action gives your opponent a chance to kill the one you turn into. Hope you have two action tokens when this SP power kick off so at least you can heal one click.
I agree with the Rest the Common is better than the Mighty one for the Pts. With the new CCE rules she is a steady 11 ATK 4 DMG. So can't ask for more than that for 119pts. The Mighty one Trait it is totally useless right now in Modern age with the changes coming to CCE. I don't know why it is there? Also her SP attack power can be good or does nothing on half the die roll. So you better have a PB right there ready to reroll the BCF. Her Mighty Revert is cool +1 to Attack and Damage but not being able to take a action gives your opponent a chance to kill the one you turn into. Hope you have two action tokens when this SP power kick off so at least you can heal one click.