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Ranged combat and line of fire reads: Before the attack you must determine if the attacker can draw line of fire to the target.
1. It does not say this character cannot be given a ranged combat action.
2. Once you give the character a ranged combat action you attempt to draw line of fire.
3. I.T. says: I.T. activates whenever the character draws line of fire, so if your drawing a line of fire he ignore characters even if adjacent wether he has been given an action or not.
Ignoring characters for LOF means that only their base is ignored. All powers, abilities, and rules that would be in effect due to that character still apply
From the Player's Guide:
When a character has the ability to ignore the effects of other characters for line of fire purposes, it refers only to the fact that character bases do not affect the line of fire. This ability alone would not allow the character drawing a line of fire to ignore powers or abilities by other characters.
A ranged combat action can be given to a character to activate a ranged combat attack that targets one or more non-adjacent opposing character that are within range and line of fire.
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If the range value is greater than 0 and your character is not adjacent to an opposing character, then your character can make a ranged combat attack.
IT: Characters only applies when drawing line of fire. If the opposing character is adjacent, then a ranged combat attack cannot be declared. If the attack is not declared, then line of fire is never drawn.
Nope didn't decide, it just kind of happened and actually the activation of IT and IM are quite different, IT activates whenever drawing LOS, IM only activates when your character moves. 2 completely different circumstances. Therefore 2 completely different threads.
#1 I do not agree with, the figure must 1st break away,(If adjacent to an opposing character you must 1st break away BEFORE you can move) then may run around in a circle to hit that same person.
#2 I do agree with, because once they begin the movement the combat ability improved movement activates. Improved Movement=Improved movement ACTIVATES whenever the character moves.
This at 14:30 today.
Quote : Originally Posted by Dragoon999
I would like to know how improved movement (Which ACTIVATES when a character MOVES) Ignores the rulebooks breaking away rule, that specifically states (Characters MUST successfully break away BEFORE they can move) This is the newest wording off the latest RB.
If you cannot move until you break away then how is improved movement activated to ignore the character you are adjacent to at the start of your move.
Two threads that were well over a week old that you posted on about not understanding why IM: Characters is in effect before break away is rolled. IT didn't come into the picture until 14:48.
Found this thread 1st; Ignore characters, then found; IM and breaking away thread. Since your paying such close attention you will notice someone posted after me about shooting and ignoring characters and I stayed on that subject. The other thread is broader and involves IM as a whole so is more appropriate for my discussion regarding it. I poked at this one too, because it relates, but as I have stated before IT activates differently then IM hence why I have not further pursued my IM discussion here.
Quote : Originally Posted by Bloodreaver
IT: Characters only applies when drawing line of fire. If the opposing character is adjacent, then a ranged combat attack cannot be declared. If the attack is not declared, then line of fire is never drawn.
Now related to your response on why IT ignores characters would not be allowed to be used.
Under ranged combat and line of fire, it never says you cannot give the character a ranged combat action, it says before making a ranged combat attack you must determine if attacker can draw said LOS. If LOS is blocked the attacker can't make a ranged combat attack against the target.
Ignores characters=See Ignores=Is not affected by or treats the stated property(characters) or effect as if it didn't happen or exist(there is no figure there)
Ranged combat action=make a ranged combat attack against character(s) within range and line of fire.
IT=Improved targeting activates whenever the character draws LOS
1. Character with IT Ignores characters is given a ranged combat action while adjacent to a friendly or opposing character.
2. Character attempts LOS past adjacent character thus activating IT Ignores characters(now all characters are ignored for LOS purposes).
3. Drawing a successful LOS character concludes ranged combat attack because he stands alone.
4.Just like IM Ignores characters once the ability is activated and you can move through characters for your entire movement IT's version once activated ignores characters for the ENTIRETY of the action.
Found this thread 1st; Ignore characters, then found; IM and breaking away thread. Since your paying such close attention you will notice someone posted after me about shooting and ignoring characters and I stayed on that subject. The other thread is broader and involves IM as a whole so is more appropriate for my discussion regarding it. I poked at this one too, because it relates, but as I have stated before IT activates differently then IM hence why I have not further pursued my IM discussion here.
Right, so just as I said, you started a debate about the exact same thing on two different threads.
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Now related to your response on why IT ignores characters would not be allowed to be used.
Under ranged combat and line of fire, it never says you cannot give the character a ranged combat action, it says before making a ranged combat attack you must determine if attacker can draw said LOS. If LOS is blocked the attacker can't make a ranged combat attack against the target.
Ignores characters=See Ignores=Is not affected by or treats the stated property(characters) or effect as if it didn't happen or exist(there is no figure there)
Ranged combat action=make a ranged combat attack against character(s) within range and line of fire.
IT=Improved targeting activates whenever the character draws LOS
1. Character with IT Ignores characters is given a ranged combat action while adjacent to a friendly or opposing character.
2. Character attempts LOS past adjacent character thus activating IT Ignores characters(now all characters are ignored for LOS purposes).
3. Drawing a successful LOS character concludes ranged combat attack because he stands alone.
4.Just like IM Ignores characters once the ability is activated and you can move through characters for your entire movement IT's version once activated ignores characters for the ENTIRETY of the action.
You could not give the character a ranged combat action in the first place if it is adjacent to an opposing character and doesn't have IT: OO or OO with an arrow through it. IT: Characters only ignores characters when drawing lines of fire. Characters are not ignored at all other times of the attack.
In addition to the previously mentioned grabbing an object, the charge could be used to reposition so the character doesn't block another friendly characters ranged attack on the target or get out of an opponents line of fire. Repositioning is not to be underestimated. It might help to get a character into stealth (or water stealth like Atlantean Warriors?). Yeah, there's reason to do it for sure.
If GSX Cannonball had IM it could help him use his imprervious (or Invuln) power more often. If I recall he only gets that when he's just used charge.
First, not all IM or IT are the same: it's the qualifiers that follow that make the difference.
IT:Ignores Opposing Characters means ignores them only for drawing line of fire (not sight) only, as Moompix pointed out about 10 posts back. To make a ranged attack targeting a non-adjacent character when adjacent to an opposing character they would need more: the OO with the arrow through it.
IM: Ignores Opposing Characters means for movement purposes you treat them as if they weren't there. You can move by or through them, and if you begin your movement adjacent you don't need to break away. that's been the consistent ruling from pretty much everyone on the rules team since the concept first appeared. Dragoon999 may not like that, but it remains the correct and official answer.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
I may be mistake but, was there not just a new ruling posted these past two months about "no more automatic break away allowed"? Something to the affect that, unless you are being placed, being based is gonna involve some kind of roll.
I thought, IM only came into affect while actually moving??? So I lean towards phasing/teleport needing a break away rule.
I may be mistake but, was there not just a new ruling posted these past two months about "no more automatic break away allowed"? Something to the affect that, unless you are being placed, being based is gonna involve some kind of roll.
I thought, IM only came into affect while actually moving??? So I lean towards phasing/teleport needing a break away rule.
There was no such ruling.
Some powers and abilities changed in the 2013 rulebook such that they no longer allow automatic break away, and Plasticity now works even on character that break away automatically (but not on characters that ignore other characters for movement purposes.) Maybe that was what you were thinking of.
If you have Improved Movement: Ignores characters for movement, there is no break away roll required.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.