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A few days ago, I made a fun 600pt Silver Aged Sinister Syndicate team. Today, I'm going to make a few Sinister Syndicate teams at different point values.
(Special) I'm Not Just Your Service Taxi, Octavius: When Vulture uses the Carry ability, he may carry two characters if they both possess the Sinister Syndicate keyword or team ability.
(Defense) Master Aerialist: Vulture can use Energy Shield/Deflection. Vulture can use Combat Reflexes but does not modify his defense value when the attacker can use Leap/Climb or the Flight ability.
Again, Vulture is a must. For 61pts, he can carry his own weight in battle along with carry his fellow members into battle. He's just a great piece all around.
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asm020 V Rhino
Team: Sinister Syndicate
Range: 0
Points: 128
Keywords: Brute, Emissaries of Evil, Sinister Syndicate
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(Improved) Rhino Hide: Improved Movement: Ignores Hindering Terrain, Ignores Blocking Terrain and destroys Blocking Terrain as the character moves through it.
(Speed) Head Down, Horn Up: Rhino can use Charge. When he does, he automatically breaks away and if he moves only in a straight horizontal, vertical, or diagonal path and hits a character along that path, roll a d6; increase Rhino's damage value by half the result.
This Rhino is amazing. Really nothing else to be said. If you're going to run a Sinister Syndicate team, you might as well do it right with our friend here.
With his charge power, he can do up to 7 damage. Even when doing a regular charge, 4 damage is nothing to scoff at and he can breakaway automatically when charging, making it easier to attack a support character or something giving you trouble.
(Special) Ah, But Which One Am I?: The first copy of Mysterio on your force costs 70 points and begins the game on the click #1 that appears after two consecutive (red) KO clicks. Additional copies of this character on your force cost 15 points each and begin the game on the click #1 that appears after the (gold) KO. Mysterio is considered 70 points for all game effects except victory points.
(Attack) Smoke and Mirrors: Mysterio can use Incapacitate and Smoke Cloud. When he uses Smoke Cloud, after actions resolve you may place this character and any other ASM #026 Mysterio in each other's squares.
(Damage) Holograms and Hallucinogens: If no other friendly character named Mysterio has used Outwit this turn, Mysterio can use Outwit.
(Special) Ah, But Which One Am I?: The first copy of Mysterio on your force costs 70 points and begins the game on the click #1 that appears after two consecutive (red) KO clicks. Additional copies of this character on your force cost 15 points each and begin the game on the click #1 that appears after the (gold) KO. Mysterio is considered 70 points for all game effects except victory points.
(Attack) Smoke and Mirrors: Mysterio can use Incapacitate and Smoke Cloud. When he uses Smoke Cloud, after actions resolve you may place this character and any other ASM #026 Mysterio in each other's squares.
(Damage) Holograms and Hallucinogens: If no other friendly character named Mysterio has used Outwit this turn, Mysterio can use Outwit.
While the Mysterio from WoS has his uses, this one is the only current Modern Aged Mysterio. Not saying that as a bad thing, as this one is just as good and provides something the other Mysterio doesn't.... Outwit. Outwit is something also drastically needed in the Sinister Syndicate.
For 100pts, you can have 3 characters, helping you control the board with Outwit, while confusing yourself, and your opponent on which is the real Mysterio.
Once your Mysterios are gone, the real one still has perplex and probablity control, really coming in handy in a pinch.
Again, I suggest the core lineup of Vulture, Rhino, Mysterio, and 2x Mysterio clones with the addition of an additional Mysterio clone and...
asm031a V Kraven the Hunter
Team: Sinister Syndicate
Range: 3
Points: 95
Keywords: Martial Artist, Sinister Syndicate, Warrior
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(Special) Last Hunt: At the beginning of the game, choose an opposing character. Kraven the Hunter modifies his attack value by +1 when targeting that character with an attack. When the chosen character is KO'd by Kraven the Hunter's attack, modify Kraven the Hunter's combat values by +1 and choose a standard power that character possessed on any click. Kraven the Hunter can use that power for the rest of the game.
(Speed) Stalking His Prey: Kraven the Hunter can use Leap/Climb and Stealth.
(Defense) Jungle Potions: Kraven the Hunter can use Combat Reflexes, Super Senses, and Toughness.
Kraven just provides a little more tie up support for your rather awesome team
(Special) Gulyadkin: As you place your force on the map, you may place in your starting area a Gulyadkin the Lion bystander token as described on the back of this card. As long as a friendly Alyosha Kraven is on the map, Gulyadkin the Lion can be given one action as a free action.
(Attack) Animal Influence: If Alyosha Kraven was given a non-free action this turn, you may give Gulyadkin the Lion or another friendly character with the Animal keyword a move action as a free action.
This Kraven is a lot more annoying than his 95pt counter-part. Not only does this one start with charge, but it will give Lizard some added oomph to his scaly hide.
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asm030 E Lizard
Team: No Affiliation
Range: 0
Points: 88
Keywords: Animal, Monster, Scientist, Sinister Syndicate
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(Defense) Regenerative Properties of Lizards: Lizard can use Regeneration and Toughness. He can use Regeneration as a free action if he took 2 or more damage since your last turn from a single attack.
(Damage) Tail Attack: Give Lizard a free action to make a close combat attack modifying his attack value by -1.
Lizard might not have the Sinister Syndicate Team Ability, but he doesn't need it. With Kraven, you can move Lizard for free along with his new friend... the Lion token.
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asm002 E Shocker
Team: Sinister Syndicate
Range: 5
Points: 65
Keywords: Masters of Evil, Sinister Syndicate, Thunderbolts
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(Attack) Vibro Shock Gauntlets: Shocker can use Penetrating/Psychic Blast. When he does and targets only one character, a hit character is also given an action token.
Shocker adds some move and attack capabilities with Running Shot/Psychic Blast.If that's not enough, he gets some late dial Exploit Weakness.
Love it! I'm new to this game and so far I'm just playing Sinister and Spidey family teams till I actually understand how to play. Love the info about Alyosha Kraven giving Lizard free actions because of his Animal keyword. This is really helpful for a newbie. Hope to see more on the way!