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LAYERS OF EXTRA FAT: When Big Bertha is dealt damage, roll a d6. On a result of 1-4, she ignores all but 1 of the damage dealt. On a result of 5-6, she ignores all of the damage dealt.
This is Big Bertha's power. If she picks up the Crimson Gem of Cyttorak, she also gets Toughness.
If she rolls a 1-4 and ignores all but 1 damage, does the Toughness kick in at that point and reduce that 1 to 0? One ignores and the other reduces.
While not the same exactly, it's close enough that I thought I would post here.
EXTREME ABSORPTION: When Greithoth hits a character that can use Impervious, Invincible, or Invulnerability, Greithoth may choose to use that power this game.
He starts with Invulnerability but can get imperv/invul/invincible. I had to explain to someone he can't use both Imperv and Invul.
Always try to leave an internet argument at lvl 1!
Yeah, the only one reducer errata as been updated to include only both reduction and ignore effects.
Players Guide Page 3:
Quote
On page 10, the fifth sentence under "Dealing Damage" reads: "If multiple game effects would allow a character to reduce or ignore damage dealt, only one game effect can activate, to be decided by the character‘s controlling player."
It seems the phrase "reducer" is commonly tossed around, and with all of these new ignoring powers, I feel we need to add "ignorer" to our lexicon to mitigate confusion. I will be using this word more often now.
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
"If multiple game effects would allow a character to reduce or ignore damage dealt, only one game effect can activate, to be decided by the character’s controlling player."
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
"If multiple game effects would allow a character to reduce or ignore damage dealt, only one game effect can activate, to be decided by the character’s controlling player."
If you are going to go and quote the rules, it isn't making the game fair to those who want to interpret the rules willy-nilly