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TIME JUMP: Give The Flash a power action if he began the game on your force, and remove him from the map after resolving that action. At the beginning of your next turn, you may place The Flash (with no action tokens) anywhere on the map if you control another character. If all other characters on The Flash's force are KO'd while he is removed from the map, he is KO'd. He can't use this power again until he's taken damage from an opponent's attack.
1. If Flash is carrying an object using suit of sorrows from the utility belt and performs Time Jump, does he return to the map with the object?
2. If Flash has one action token and performs Time Jump is he pushed?
Quote : Originally Posted by Power Plant
Ring Selection - At the beginning of your turn, you may choose a Ring, remove it from the Power Plant and place it on a friendly character's card. That character can use that Ring's effects as if it were a relic. When that character clears, return any Rings on its character card onto the Power Plant.
3. If Flash is assigned rings from the Power Plant and performs Time Jump, are the rings returned to the Power Plant when he returns to the map?
Quote : Originally Posted by Perplex
Give this character a free action to modify by +1 or –1 any combat value of a target character until the beginning of your next turn. A character using this power must be within range (minimum range 6) and line of fire to the target. If a target character is damaged or healed, the effect of Perplex on that character ends immediately.
4. If Flash has used perplex to target another character, do the effects of Perplex end if Flash uses Time Jump?
Quote : Originally Posted by IZAYA, THE CREATOR
Highfather can use Leadership, Probability Control, and Support. When he uses Support, the target's combat values are modified by +1 until the end of your next turn.
5. If Highfather successfully uses Support on Flash and then Flash Time Jumps, will Flash still have the +1 to his stats when he returns to the map?