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How do you enforce Plasticity? I mean when is it set in stone of the path that the character is moving. Because your opponent thinks their character is going to square A, but it really has to go back to square B, because your character has Plasticity and they didn't see it or forgot about it. They always reply to me that their character will go to square C or go around my character instead.
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PLASTICITY This character adds 2 to its d6 roll when breaking away. Opposing characters can’t automatically break away from this character and subtract 2 from their d6 roll when breaking away from this character. Opposing characters entering a square adjacent to this character must end their movement, even if they would not have to do so normally.
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MOVING YOUR CHARACTER When you give a character a move action, it can be moved a number of squares equal to its speed value. Characters can move in any direction, even diagonally, and through squares occupied by other friendly characters (but not opposing characters), though you can’t end a character’s movement in the same square as another character. You don’t have to move a character its full speed value, but you must stop moving the character when it enters a square adjacent to an opposing character.
How do you enforce Plasticity? I mean when is it set in stone of the path that the character is moving. Because your opponent thinks their character is going to square A, but it really has to go back to square B, because your character has Plasticity and they didn't see it or forgot about it. They always reply to me that their character will go to square C or go around my character instead.
When moving a character you technically should declare what squares you are moving through. Not what square you are starting from and stopping in, but each square for the movement. Your opponent then begins their movement going square for square. At any point that they become adjacent to your character you can inform them that they must stop due to Plasticity. If they then try to change the square they are moving into, that is technically cheating as that was not the square they designated for movement.
With that said, most players do not actually play this way and simply state where they are starting and stopping their movement.
Again though, there are no take backs in Clix. If you declare you are moving into square X during your movement then you are moving into that square period.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.