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The fact that the d6 rolls (as far as I can tell) don't matter makes me both giddy and VERY UPSET.
You're kidding, right? Blue powers include MC, Incap, Barrier, and PC! Grey powers include RS, TK, Inv, and Leadership. Yes, there may not be as many slots that the powers may be the favorites on, but that includes 4 powers that I love to see on figures. ;)
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
You're kidding, right? Blue powers include MC, Incap, Barrier, and PC! Grey powers include RS, TK, Inv, and Leadership. Yes, there may not be as many slots that the powers may be the favorites on, but that includes 4 powers that I love to see on figures. ;)
I think I was looking at it as it was being uploaded to the units. There's a lot more here than when I saw it.
Well, she's very efficient. The complete lack of damage reduction really keeps her cost down, and if you can keep her positioned well, your opponent is going to have a hard time dealing with her defense values bolstered by ES/D and Combat Reflexes. Via the flexibility of Word Balloons she has a number of excellent options (not all of which are obvious) and the Bottomless Satchel SP is pretty neat, because you can just take the free action each turn until you get something you can use... Just watch out for Battle Fury!
"It is a fool's prerogative to utter truths that no one else will speak." "Prove you have the strength and courage to be free."
Pretty cool. For the cost, better than most variants of Deadpool, as one lucky roll can land you on counter-proof Impervious or Invincible (4-6; 3-4). @sluggaboy: RN is supposed to be Wanda Wilson.
Pretty cool. For the cost, better than most variants of Deadpool, as one lucky roll can land you on counter-proof Impervious or Invincible (4-6; 3-4). @sluggaboy: RN is supposed to be Wanda Wilson.
It's true you can't counter the Impervious or Invincible granted by this power, but that's a moot point when you only need to counter Bottomless Interdimensional Satchel and it removes the effects, and thus the powers it is granting.
@oleandervine: I prefer the Green Power Battery for Deadpool Corps teams, to provide a degree of Outwit/Perplex protection through Construct assignment (which also provides an extra power).
I dont think outwitting the white power would take away the power she can use, as her white power is worded "Until she uses this ability again" outwit usually works because a power is directly granting the power but not in this case. Via the wording she keeps the power no matter what if u take her whitepower away she just can't pick a new power. The power is permanent until the power is used again and cuz u cant outwit powers that arent "possessed" then he would have the power and u would just take away the ability for him to change to power. Also it doesn't say if this power is lost she loses it.
I dont think outwitting the white power would take away the power she can use, as her white power is worded "Until she uses this ability again" outwit usually works because a power is directly granting the power but not in this case. Via the wording she keeps the power no matter what if u take her whitepower away she just can't pick a new power. The power is permanent until the power is used again and cuz u cant outwit powers that arent "possessed" then he would have the power and u would just take away the ability for him to change to power. Also it doesn't say if this power is lost she loses it.
No, it would take away the power... all of the other powers that say "until your next turn" have the same impact that they will do that UNLESS the power is countered (which is what OW does... it's treated like you don't have the power so the effects are lost). If you OW someone's OW, the countered power returns; if you OW Barrier (or Smoke Cloud), the Barrier (or Smoke Cloud) falls; if you OW Perplex, the modified stat reverts... you get the point. ;)
When a power is countered, all effects from it are lost with the SOLE exception of the few powers that say "even if this power is lost."
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
No, it would take away the power... all of the other powers that say "until your next turn" have the same impact that they will do that UNLESS the power is countered (which is what OW does... it's treated like you don't have the power so the effects are lost). If you OW someone's OW, the countered power returns; if you OW Barrier (or Smoke Cloud), the Barrier (or Smoke Cloud) falls; if you OW Perplex, the modified stat reverts... you get the point. ;)
When a power is countered, all effects from it are lost with the SOLE exception of the few powers that say "even if this power is lost."
I have to agree with you sorry I lost my head for a second I know outwit cancels barrier markers so I should a had a better understanding. I also keep forgetting there has to be wordings against losing a power to avoid losing them. There are only a handful of abilities, but thank you for correcting me before I got a funny look during a game. So far no one has outwitted her white power as it hasn't given me anything strategically at the time worth while.