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If Oracle is based, she probably wants to break away, which would be easier if she had Leap/Climb.
Quote : Originally Posted by conk2000
I am not sure what you mean here.... isn't flying essentially leap/climb forever? I don't see how removing flight and adding leap/climb will make it more beneficial.
Got the full Imperial Guard plus the team base today for Xmas. Time to get some intense playtesting! I'll try to post my most efficient/competitive teams here.
Built a couple 500 point teams today. Both played well:
Gladiator 200
Warstar 177
Lilandra 93
Skadi's Warbot 30 or Phoenix Force 24
This team is pure annihilation if you can keep them together. I had them all adjacent, feeding off of Lilandra and Gladiator's leadership, have Warstar or Gladiator run out and peg someone for 5 and have Lilandra teleport them back to base.
This team, though not as fluid as the first, ended up holding their own and winning without a casualty. Gladiator carried Lilandra around for enhancement/leadership, while keeping the rest nearby fir Lilandra buffs. Ended up using TK for smasher to throw Morbid at their big hitter for his 5 blades. Eventually got Smasher to sidestep and CCE the scrap, doing silly damage for only 86 points.
Lately I've been playing a lot of Shi'ar teams (online). Every time I field a team with Warstar on, I win, often the opponent throws the towel very quickly. He's good on any point-build. Lilandra is surprisingly good. She calls Warstar or Smasher to her, after they have made a nasty assault. She gives +1 to AV and dmg to her friends if positioned right. And her extra potent Leadership is really cool! Not to mention that she also surprises as an attacker herself: Running Shot w. Psychic Blast, later Sidestep w. Pulse Wave, and Perplex somewhere on her dial. Smasher's versatility because of his SP can't be underestimated.
This somewhat simple looking team gives me the victory every time:
Warstar 177
Lilandra 93
Shi'ar Guard 27
Tank Turret 2
= 299
This one also is very succesful:
Smasher 85 + UB 10
Smasher 85
Lilandra 93
Shi'ar Guard 27
= 300
The Shi'ar figs I have the least succes with are:
Hussar, Korvus and Oracle.
You have +10 map roll so you always win it. You choose the thanos shrine map, your opponent always chooses the high ground which is perfect.
You have 4 flyers who can carry up the guards & one of the soldiers. to the edge of the steps, staying on lower elevation. Lilandra phases up behind a large pillar, one solider side-steps, then walks up behind the pillar shielding lilardra.
Your opponent moves up, scared.
On the second turn you almost always get off a pulse wave with starbolt (+1 attack and +1 dmg from lilandra) with prob support from oracle. The 3 guards all run in full speed with objects and base everyone. Manta flies in on turn 2 and gives everyone on the other team a second token, pushing, and she bases someone too or blocks line of fire.
Turns 2 & 3 you get cerise in position to give enhancement, have the soldiers side-step energy explode. The soldiers all have PD, Shield, and +2 attack from all the specials from themselves and lilandra, +1 from the enhancement, so it's am impressive 12 AV for 4 dmg for 45 pts. Cerise has PD. She & star bolt are psyblasting.
Turn 3 your guards also have willpower and +1 def so they all smash someone.
Your opponent has to clear turn 3 from the Manta blinding light power.
You have oracle throwing up random barriers, lilandra with super leadership, all kinds of complex subtleties that you can use to rock your opponent!
Every Shi'ar team I do starts with the WatXM Gladiator and Liliandra. They make a great 300 point team by themselves, with Gladiator having a 13/6 with Pen/Psych.
At 400 I add Oracle and a Shi'ar Soldier, which leaves you with 13 points. If you don't mind being a jerk Liliandra can make good use of the Utility Belt, since you can Prep Time her and take the push to get her onto Pen/Psych on her second click. Gladiator can carry her around until you're ready to use her as part of your alpha strike.
At 500 cut the Solider and add Cerise(which is an amazing addition to any Shi'ar team) and Starbolt, which leaves you with that same 13 points for the Belt. The two of them are amazing secondary attackers, and Gladiator should be taking most of the heat from your opponent so they can get their shots in.
You can scale that same team up to 600 by adding two of the Soldiers or Deathbird, who is a decent melee tie-up piece plus Outwit.
A nice tactic is to get Cerise into position, then have Gladiator Running Shot and carry Liliandra with him, ending like this: LGC
He gets both Enhancements plus the PD, and then you can have Starbolt Running Shot right in front of him to also get the Enhancements and provide cover for Gladiator.
This is pretty much spot on.
I was thinking that the new Danger + WarStar + Lilandra would make a good starting point.
Perplex up WarStar with Danger. Drop off B'Nee give him an action to move WarStar up, Charge with WarStar. Have Danger draw lines of fire through Warstar to attack or incap. Give Lilandra a power action to pull Warstar back and prepare to do it all over again.
This would be 420 points. You could mix up the support bases on the build total. Throw Oracle in there to barrier up Lilandra and Danger after bringing WarStar back or have Cerise there to protect Lilandra and Danger.
I was thinking that the new Danger + WarStar + Lilandra would make a good starting point.
Perplex up WarStar with Danger. Drop off B'Nee give him an action to move WarStar up, Charge with WarStar. Have Danger draw lines of fire through Warstar to attack or incap. Give Lilandra a power action to pull Warstar back and prepare to do it all over again.
This would be 420 points. You could mix up the support bases on the build total. Throw Oracle in there to barrier up Lilandra and Danger after bringing WarStar back or have Cerise there to protect Lilandra and Danger.
That is close to what I was thinking for 500 points:
150 AVX015 Danger
49 WXM005 Oracle
93 WXM052 Lilandra
177 WXM048 Warstar
12 AVXR100 The Phoenix Force
3 AVXR100X Assigned Character
3 AVXR100X Assigned Character
3 AVXR103 Fragment - Colossus
3 AVXR102 Fragment - Namor
3 AVXR101 Fragment - Cyclops
496
Playing this tonight. I'll post how Danger plays with the Shi'ar gang.
I pretty much cleaned house this fight. Kept Danger in the starting area, had the other three put all adjacent. Did the Warstar/Lilandra yo-yo trick, but added in some shots and perplexes from Danger through Warstar. Opponent ended up catching on and started throwing up barriers around his team every turn. Luckily I was on my sidestep Phoenix Force click so I was able to sidestep Warstar, shoot the barrier down with Danger, drop down Bnee for outwitting defenses, and now able to charge in with Warstar for 5 damage. Pretty gross combo.
Keeping GG Gladiator, WXM Gladiator, and Lilandra in a triangle adjacent formation. All three have leadership, and it's possible to keep everyone clear all game if you're lucky.