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Planning on shutting down themed team of Indom with Senator choosing a specific keyword and cutting off Flight with Shaman first turn since I don't need it. From there give Sabretooth Impervious, Outwit from Ion and Shape Change with Decoy. Use Orange Battery and turn off a specific Power or Ability as needed according to the opposing team. What do you guys think?
Great shutdown ability, but not a lot of boom. Sabretooth is your only offense and he doesn't have consistent damage output. You're also very reliant on that Shapechange, because penetrating damage is going to be on every serious team. You can be majorly impacted by map choice, since Sabretooth doesn't get through hindering.
Not saying it's bad, but these are things to consider. It's super finesse, which means you have no room for mistakes.
90% of rules questions are answered by RTFC. Most of the rest are answered by a proper grasp of English and common goddamn sense.
the orange lantern batteyr itself can shut down all flight and other improved movement if you have just 1 character on your team with an improved movement ability (which sabertooth has). so no flight or phasing or leap climb etc.
Well hindering isn't really a concern since I'm shutting down Flight with Shaman. So opposing will be also hindered. I can shutdown Improved Movement and most other powers as well. Also, he will get Invincible after with Ion.