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I was looking at my collection and wanted to make ASM Ghost Rider good again so I looked through my collection and thought about WoL Jade. Outsiders is good for move&attack and you also negate the -2 to carry, but she's a flyer. So here's what I gave some more thought to :
Ghost Rider's Team @ Phoenix Force
-Phoenix Force w/4 fragments (didn't think up which frags yes) + 3 assigned (33pts)
-ASM Ghost Rider (145 pts)
-WatX Oracle (49 pts)
-FL 012 Common Captain Boomerang (73 pts)
Total 300
So you get Captain Boomerang who's no slouch as a secondary attacker who'll mainly allow ghost rider to move and attack + carry without the -2 penalty to attack and speed. Oracle helps with positioning and getting that attack through with Prob and TK from Emma fragment.
What do you guys think? Another resource or other characters? Discuss!
This is a pretty cool combo, though I'm not sure what the P-Force is doing for you. Oracle wouldn't be able to TK Ghost Rider because he is double based. She could TK Boomerang but he is going to be carried by Ghost Rider. GR already has Mystics and Invul, and Boomerang has some RCE as well.
The Frags don't seem to be adding much. Not to mention any stat bumps GR would get would be nerfed if you Outsider him to use the M&A.
If it were me, I might find a complimentary wildcard to add to the team like Phantom Girl to disrupt resources or Shrinking Violet to add some Outwit (since you can't use Exploit Weakness and M&A together).
If you feel like you must use resources then I'd go with a Power Battery with some useful stuff like Decoy on Ghost Rider and so forth. Fill in the remaining points with Oracle or Destiny.
My H/W link does not reflect the wants for my collection, it is a list of figures that I already have, but still "want" to play.
I'd be curious to see how Ghost Rider and Iron Pharaoh would fare. Mystical theme (+2), with 45 points for filler.
With the Phoenix Force, IP can use the Mystics TA through the Magik fragment, and Group 3 starts both out strong. Or, go the WoL route with an Entity and a 16-20 point Power Battery.
I tried the team with a GL Power Battery with Shield, decoy and axe (don't have anything better than axe @ 6 points or less) VS my Mon-El + Tellus + GL Power Battery team and let me tell you guys that TK'd Mon-El + 12 Hypersonic with a 10(5) range is a hard thing to beat with this team.
Even with the decoy on Ghost Rider, Mon-El landed his hits on Mr. Boomerang and devoided him of his Sweet Hypersonic action, so he had to rely on the good ol Charge. Barrier from Oracle + Charge the next turn got me to hit Mon-El through Tellus' Probability Control for 4 Damage, but in the end, Tellus and Mon-El got the Ghost Rider and Oracle pretty easily, finishing at Click 2 and 6 respectively.
I don't have much in the way of entities (Black Hand and Butcher, that's all) and I don't have access to any other Power Battery than Green nor the ConEx/Prime Constructs so that's a bit limiting. Either way it's fun cause the team is at least capable of something vs the huge range of Mon-El.
I always like Ghost Rider with Speed demon with the HfH ATA with the utility belt with the suit of sorrows on Speed demon.
That way I can have Ghost rider still murder M10 Ironman while demon feeds him dudes with his trait and soften them with super heavy objects.