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These are all the figures I have:
-Nightwing and BatGirl (Batman #100)
-Thor (Avengers Movie #200)
-Superman (Man of Steel #100)
-Rose Wilson (Teen Titans #208)
-Ant-Man (Chaos War #015)
-Iron Man (Iron Man 3 Movie #200)
-Mandarin (Iron Man 3 Movie #004)
-Vox Handyman (BioShock Infinite #008)
-Commandant (BioShock Infinite #005)
-Dwalin the Dwarf (Hobbit #006)
-Fimbul the Hunter (Hobbit #005)
-The Joker (??? #002) Note: I have searched everywhere trying to find which series this piece is from, but I have had no luck. I remember it coming in a set along with Batman. Both had 100 points and it came with a very small map.
So I guess what I'm trying to ask is if you familiar with any of these pieces, and if so, which of these you think are the best. I'm new to Heroclix and therefore horrendous at strategy. c: Also, it would be nice to know which are from the Golden Age. I am thinking the BioShock and Hobbit figures are, but I'm not sure.
Your Joker (bmqs002) is from the Batman: Arkham Origins Quick-Start Kit. See the Units section to view that character, and 1000s of others.
Modern Age
-Nightwing and BatGirl (Batman #100)
-Superman (Man of Steel #100)
-Rose Wilson (Teen Titans #208)
-Iron Man (Iron Man 3 Movie #200)
-Mandarin (Iron Man 3 Movie #004)
Golden Age
-Ant-Man (Chaos War #015)
-Thor (Avengers Movie #200)
-Vox Handyman (BioShock Infinite #008)
-Commandant (BioShock Infinite #005)
-Dwalin the Dwarf (Hobbit #006)
-Fimbul the Hunter (Hobbit #005)
-The Joker (??? #002)**
** Promotional: Not legal for tournament play (your venue may make an exception)
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There is no one character that is definitely "the best." Looking at what you have, you can build the following themed teams (all are Golden Age):
Armor
IM3200 Iron Man (156)
BSI008 Vox Handyman (140)
TOTAL: 296 (of 300)
Avengers IM3200 Iron Man (156)
AVM200R Thor (150) or AVM200 Thor (250)
CW015 Ant-Man (75)
TOTAL: 381/481 (of 400/500)
Celebrity
IM3004 Mandarin (120)
BMQS002 The Joker (100)
TOTAL: 220 (of 300)
Gotham City
BM100 Nightwing and Batgirl (176)
BMQS002 Joker (100)
TOTAL: 276 (of 300)
Monster
BMQS002 The Joker (100)
HBT005 Fimbul the Hunter (81)
TOTAL: 181 (of 200/300)
Warrior
AVM200R Thor (150)
HBT006 Dwalin the Dwarf (61)
TOTAL: 221 (of 300)
You want may want to initially build around these themes, finding other characters to fill in the point difference, if the theme would be underbuilt.
Thanks! :D But one other question: What is the purpose of themed teams? I know some characters have abilities that give other members of the same theme special abilities, but only a few that I've seen are like that.
I was doing some research and http://heroclix.com/announcements/he...#axzz3No5kcitc states that Chaos War got switched to the golden age last June. The Units page also states Ant-Man as golden age. And while we're on this topic, is there any easier way other than memorizing all the lists and sets to know which age a set is in? Also, each character card shows the symbol of its set and the figure's set number, but what's the easiest way to actually know the name of the set?
Thanks! :D But one other question: What is the purpose of themed teams? I know some characters have abilities that give other members of the same theme special abilities, but only a few that I've seen are like that.
Tom's Primer: How to have fun with ATAs and keywords:
In other words, to use an ATA, you must be playing a theme team - each member of the team must have a keyword in common with all other members of the team (excluding bystander tokens).
The keyword will be either generic (see current list on back of rulebook) or specific. If generic, then you have a generic theme team. If specific, then you have a named theme team.
Either of these give you the addition to the dice roll for maps/first player.
Only named theme team gives you theme team probability control.
Either gives you the ability to then "purchase" additional team abilities (ATAs). For you to purchase an ATA for a figure, that figure needs to have a keyword that matches the requirements for the ATA.
Note: if you purchase an ATA for a figure with a qualifying keyword, the rule book (page 23) requires you to purchase that ATA for ALL such members with the qualifying keyword. No "picking only a subset" of your characters with the qualifying keyword.
Also per page 23 - max of one ATA per team - you can't have different ATAs for figures with different qualifying keywords.
For example, SLOSH Bizarro and SLOSH (chase) Superman. Both have "monster" keyword, so that would be a generic 2 member theme team. You would get +2 on the initial 2d6 roll.
You would not get theme team probability control because "monster" is a generic keyword.
You are then allowed to "purchase" the ATA for the SLOSH Superman's keyword "Servant of the Great Darkness" - the "Great Darkness: Minions", but only for SLOSH Superman, not for Bizarro, as he lacks the necessary keyword to use the ATA.
Please note that nothing in this interferes with the ability to use a "regular" team ability. Let's note that SLOSH Superman has the Superman Ally team ability printed on his dial. The use by him or any other member of the team of any/all ATAs will not preclude the use of that TA by him. In other words, ATAs are "additional" - they are in addition to any already permitted use of team abilities.
So, in this example, Bizarro would have no TAs and no ATAs, SLOSH Superman would have his "regular" TA (Superman Ally) and his "purchased" ATA (Servant of the Great Darkness, and you'd have +2 on your dice roll ("monster" generic theme team) but no theme team probability controls.
Had to read this a few times before it sunk in, but as another newbie, thanks for the clarification. I had the exact same question and you answered it well!
Quote : Originally Posted by BertieWooster
Tom's Primer: How to have fun with ATAs and keywords:
In other words, to use an ATA, you must be playing a theme team - each member of the team must have a keyword in common with all other members of the team (excluding bystander tokens).
The keyword will be either generic (see current list on back of rulebook) or specific. If generic, then you have a generic theme team. If specific, then you have a named theme team.
Either of these give you the addition to the dice roll for maps/first player.
Only named theme team gives you theme team probability control.
Either gives you the ability to then "purchase" additional team abilities (ATAs). For you to purchase an ATA for a figure, that figure needs to have a keyword that matches the requirements for the ATA.
Note: if you purchase an ATA for a figure with a qualifying keyword, the rule book (page 23) requires you to purchase that ATA for ALL such members with the qualifying keyword. No "picking only a subset" of your characters with the qualifying keyword.
Also per page 23 - max of one ATA per team - you can't have different ATAs for figures with different qualifying keywords.
For example, SLOSH Bizarro and SLOSH (chase) Superman. Both have "monster" keyword, so that would be a generic 2 member theme team. You would get +2 on the initial 2d6 roll.
You would not get theme team probability control because "monster" is a generic keyword.
You are then allowed to "purchase" the ATA for the SLOSH Superman's keyword "Servant of the Great Darkness" - the "Great Darkness: Minions", but only for SLOSH Superman, not for Bizarro, as he lacks the necessary keyword to use the ATA.
Please note that nothing in this interferes with the ability to use a "regular" team ability. Let's note that SLOSH Superman has the Superman Ally team ability printed on his dial. The use by him or any other member of the team of any/all ATAs will not preclude the use of that TA by him. In other words, ATAs are "additional" - they are in addition to any already permitted use of team abilities.
So, in this example, Bizarro would have no TAs and no ATAs, SLOSH Superman would have his "regular" TA (Superman Ally) and his "purchased" ATA (Servant of the Great Darkness, and you'd have +2 on your dice roll ("monster" generic theme team) but no theme team probability controls.
I am aware of this, but thank you. I misplaced Ant-Man with the Modern Age figures. Copy+Paste strikes again!
Quote : Originally Posted by jharmainyack
I was doing some research and http://heroclix.com/announcements/he...#axzz3No5kcitc states that Chaos War got switched to the golden age last June. The Units page also states Ant-Man as golden age. And while we're on this topic, is there any easier way other than memorizing all the lists and sets to know which age a set is in? Also, each character card shows the symbol of its set and the figure's set number, but what's the easiest way to actually know the name of the set?