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newer player here, how would tk help her on sinestro teams?
I'm a tad late here, so apologies if you've already garnered enough information here, but it'll be a record for future newbies.
Sidestep is great for free maneuverability, and since it's a free action, you can use it at unique times, like at the beginning (someone wanna correct me if I'm wrong on this one, please? ) and the end of your turn.
So you can play around with its timing in relation to "until the end of your turn" and "at the end of your turn" abilities, since you choose the order they happen. (So you can sidestep afterwards)
Telekinesis is amazing, as you can move your own characters around with it.
For example, you can tk a weaponer of Qward forward, and he can then utilize his full move charge to reach someone previously out of distance.
Tk is a little harder to learn, as the tk'r, the target, and the destination must all be within 8 squares, and line of fire to each other.
One trick I like to use, is to give lyssa a catapult construct with a battery. She doesn't mind the +1 combat values from a yellow ring on said battery either.
That, or a sniper rifle on her for that amazing range perplex/precision strike targeting.
Just wanna make sure she's well protected and transported (Damn footies).