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Justice League Stats before Game 8
U Superman (sm057), 160 pts, 20 XP
E Green Lantern (Hal Jordan) (UL) 125, 22 XP
U John Constantine 59, 45 XP
R Mera (JL52) 51, 90 XP
V Wonder Woman (aa023), 248 pts, 13 XP
E Aquaman (tt015e), 80 pts, 67 XP
E Green Arrow (Connor), 70 pts, 0 XP
R The Ray (TT), 74 pts, 0 XP
Team Feat: Contingency Plan
ATA: Justice League: The New 52
Special Objects: Kinetic Accelerator, Opened Hydrant, Tombstone
Justice League Stats Earned in Game 8
Hal: 3 SA, 2 KO = 35 XP
Aquaman: 4 SA, 1 KO = 30 XP
Constantine: 2 AST, 1 DFD (for PCing Arkillo's attack against Hal to a miss)= 15 XP
Mera: 1 SA, 3 AST = 20 XP
I will bank all bonus XP (30) as RP.
Justice League Stats after Game 8 (changes in red)
U Superman (sm057), 160 pts, 20 XP
E Green Lantern (Hal Jordan) (UL) 125, 57 XP
U John Constantine 59, 60 XP
R Mera (JL52) 51, 110 XP
V Wonder Woman (aa023), 248 pts, 13 XP
E Aquaman (tt015e), 80 pts, 97 XP
E Green Arrow (Connor), 70 pts, 0 XP
R The Ray (TT), 74 pts, 0 XP
Upgrades
1. Hal spends 50 XP to get the Justice League ATA.
2. Aquaman spends 92 XP to upgrade to his Trinity War Vet (172 pts)
3. Constantine spends 50 XP to upgrade to his Trinity War SR (90 pts)
4. Mera spends 50 XP to upgrade her Trinity War GF version (98 pts)
Justice League Stats after Game 8 upgrades (changes in red)
U Superman (sm057), 160 pts, 20 XP
E Green Lantern (Hal Jordan) (UL) 125, 7 XP
V John Constantine (jltw053a) 90, 10 XP
R Mera (jltw202) 98, 60 XP
V Wonder Woman (aa023), 248 pts, 13 XP
V Aquaman (jltw018), 172 pts, 5 XP
E Green Arrow (Connor), 70 pts, 0 XP
R The Ray (TT), 74 pts, 0 XP
Team Feat: Contingency Plan
ATAs: Justice League: The New 52, Justice League
Special Objects: Kinetic Accelerator, Opened Hydrant, Tombstone
RPs before Game 8: 105
RPs after Game 8: 135
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America