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Disco Dazzler! What's nice is that her speed SP allows her to RS, take a token, and immediately shut down Stealth on characters within range (4). Book-ended Precision Shot is excellent, and Sidestep is a nice touch (roller skates).
Dazzler can use running shot when she has no action tokens for her first 4 clicks, and then gains sidestep (more move-attack) for her last two clicks. She can also be used as a free-action stealth-buster on her opening 4 clicks when she has one or more action tokens, but her stealth busting knows no bounds, and shines light on friendly characters as well.
She has a full dial of attacks which negate damage reducers/evaders/transference with precision strike and penetrating psychic blast. Precision strike is probably the most powerful addition to the powers, negating super senses (and even impervious and invulnerability to some extent). She also possess ESD top-dial, giving her a 19 defense against ranged attacks, while also picking up two useful clicks of perplex mid-dial.
A relatively cheap secondary move and attacker, stealth-buster, support figure.
How come Dazzler never, NEVER, gets the X-men team ability? I know she has been a member for at least two memorable runs. And, I mean 616 Dazzler not that other universe skank.
Win/Loss: 7-3 I am very blessed with the Dazzler I received because she is a menace to my opponent. The dice LOVE her and she has obliterated pieces she statistically shouldn't be able to hit. Regardless, she is a great figure at a great price. If the player is focused, he / she can master all the options Dazzler presents. Running Shot in and turn "on the lights". Next turn, repeat - but add Perplex to the friendlies. I do not like I must use Longshot to justify her trait but since both he and she are so cheap (75 each), I'm content to make that investment on my X-Heroes team. With the LE Longshot, the combo saves 20 points.
Last edited by tyroclix; 04/27/2018 at 22:05..
Reason: 4/26/2018
Visible Dials and Pushing Damage need to be optional. This is the way.