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So looking at picking up a few models for a Spiderman team but not sure how viable it is. Not playing in any tournaments but friends n I who play like to be competitive n also use fun themed teams. So looking at the following:
Spiderman 007
Spidergirl 041
Scarlet Spider 040
Black Cat 023
Spider Girl in particular is a fun figure, working from your list. If you're a big Spidey fan:
wkM-T001 U Spider-Man and His Amazing Friends
Team: Spider-Man
Range: 8
Points: 380
Keywords: Spider-Man and his Amazing Friends
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(Special) Other Team Commitments: Spider-Man and His Amazing Friends may have as few as 2 characters on the base. At the beginning of the game, if there are no other Team Abilities on your force to copy, you may choose one copyable Marvel Team Ability. Spider-Man and His Amazing Friends can use that team ability this game instead of being a wild card.
(Special) Full Roster: When all 4 characters are attached to the base, Spider-Man and His Amazing Friends can be given up to 2 power actions when using the Working Together ability.
(Attack) Hit'em High, Hit'em Low!: Spider-Man and His Amazing Friends can use Close Combat Expert and Ranged Combat Expert.
(Damage) Three Heads are Better then One: Once during your turn, Spider-Man and His Amazing Friends can use either Outwit or Perplex.
(Black-circle) Firestar: Spider-Man and His Amazing Friends can use Poison and Pulse Wave.
(Black-circle) Iceman: Spider-Man and His Amazing Friends can use Incapacitate and Plasticity.
(Black-circle) Spider-Man: Spider-Man and His Amazing Friends can use Flurry and Super Senses.
(Special-circle1) Fire, Ice and Webbing: Give Spider-Man and His Amazing Friends a ranged combat action. After the ranged combat attack resolves, they may make a second ranged combat attack as a free action.
dp034 E Venom
Team: No Affiliation
Range: 6
Points: 96
Keywords: Avengers, Circle of Four, Monster, S.H.I.E.L.D., Soldier, Spider-Man Family, Thunderbolts
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(Speed) Infiltrate & Neutralize: Venom can use Plasticity, Running Shot, and Stealth.
(Attack) Run & Grab & Web: When Venom hits a single opposing character, roll a d6 that can't be rerolled. On a result of 4-6, that character can't make an attack during its next turn.
(Damage) Let the Monster Loose: When Venom attacks an opposing character, that character can use Super Senses. Once per game, give Venom a free action and when he can use this power, he can use Battle Fury and modifies all of his combat values by +2.
asm049v V Spider-Man 2099
Team: Spider-Man
Range: 4
Points: 160
Keywords: Exiles, Future, Scientist, Spider-Man Family
(Special) Manifest Destiny, 3099 and Beyond: If Spider-Man 2099 is 80 points, he is KO'd if he crosses the red KO line. If Spider-Man 2099 is 160 points, he is not KO'd when he crosses the red KO line.
(Speed) Humanity's Ultimate: Spider-Man 2099 possesses the Power Cosmic team ability and a range value of 8.
(Damage) Worthy to Wield Mjolnir: When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.