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I have the Flash #050 ((KC) 195 points)) and I'm wondering what's the best way to play him?
I started looking at my Entity's and Power Battery's (I have them all and all of the Construct's except the Orange Net) then I had a dig for a support click an picked up Harley Quinn #046 ((Calculator) 65 points)) however her top dile is too costly and her mid dile is'nt enugh to get the job done, so I moved on to Ant-Man #205e (50 pointss) now he fits for the outwit but not the perplex but his trait can fix that to a degree so what I have so far is Flash with Ophidian, Ant-Man, the Orange Ring, Battery and 2-3 Construct's and a possable option for an I.D. Card however I feel like it could be better.
For me, I've used him in a team involving nothing but Speedsters (Future theme - 500 Points) and had a pretty fun time with it.
195 FL050 The Flash
82 FL004 XS
150 FL053A Professor Zoom
60 SLOSH022 Gates
8 FLS101 Cosmic Treadmill
495
I'd put the treadmill nearby and Gates would hop on to use it. Flash would just zip out and be an overall pain in the butt while Zoom and XS would stick together, using zoom like a yoyo to hit an opponent and XS to bring him back to a safe spot.
Here is how I use him in one of my theme teams. I find my team very effective maybe even meta worthy for even being a theme team.
Simple and effective strategy is Banshee and cerise to double team and torment the opponent with both of their range combat Police Department goodness while the flash runs around carrying the captain smashing on them with all of his greatness while the captain outwits and works his magic.
Banshee and cerise are already a meta combo then just add the flash with the captain in for some close combat meta coverage. This theme team will methodically pick apart many teams.
195 FL050 The Flash
98 DP051 Banshee
60 WXM023B Cerise
40 FL204 Central City Police Captain
393
Any combination with him and a entity with its power battery is amazing. Yellow, Indigo and Orange stick out the most. Red could be fun with the Giant Reach, which would help his range and avoid getting caught in Plasticity.
Or switch it up a bit and toss the Phoenix Force on him with 4 shards on the base. It'll give him +2 speed to start, which is kind of ridiculous. Pair with Proselyte to give him Super Strength and smash the first couple guys with an Ultra Heavy. Throw in a Blue Lantern recruit to TK him out and perplex up his attack. If need be you can keep pushing the lil guy to his support click to heal up the Flash if he takes damage, at which point the Flash will have access to Heart of Compassion.
Proselyte covers his main failing, which is low damage for a tentpole. Indigo Battery and the sniper rifle make him an almighty pain - wall, net, and decoy are also good.
Do not meddle in the affairs of dragons, for you are crunchy, and tasty with ketchup.
I'd personally put Black Hand on him. The main problem with The Flash is when he faces an Orange PB. You're pretty much at the mercy of your opponent if they take away his HSS. Having Black Hand on him gives him the backup RS. If no Orange PB, he can still benefit from the Invul or PB/P. Indigo Battery with the right constructs can help put your opponent's shooters at a disadvantage.