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I am still trying to determine how good this figure is. I would have likes Hypersonic on her top click. To consecutive hits for 4 damage each, puts her past her Impervious, or one hit of 4 damage if you outwit the Invincible. I would rather have had a click of Impervious on top dial, to have a chance to evade the attack. Nice long 9 click dial though.
Actually, it would need to be one attack of 8 damage, as the first 4 damage attack would put her on her first impervious, and 6-7 would put her on her second. Baring outwiting her invincible, of course.
Actually, it would need to be one attack of 8 damage, as the first 4 damage attack would put her on her first impervious, and 6-7 would put her on her second. Baring outwiting her invincible, of course.
One hit of 8 does put her past her Impervious Click, without any chance for her to avoid that. However, and as I mentioned, two hits of 4 damage each, with her missing her Impervious Roll on the second attack, also puts her past her Impervious Clicks. First attack with damage of 4, of which two is ignored and thus halved to 2, putting her on her 3rd click, which is Impervious. Second attack you hit for 4 more damage, of which is reduced by 2, so click the dial two more times, and she is past her impervious click.
Why make her prime? In my opinion, there aren't any powers or abilities that make her stand out from other red lanterns. Don't get me wrong, that earthbound/neutralized thing is nice, but it isn't something that makes the 160 points all that great. Also, why no Super-Ally? I feel like that should be given.
Why make her prime? In my opinion, there aren't any powers or abilities that make her stand out from other red lanterns. Don't get me wrong, that earthbound/neutralized thing is nice, but it isn't something that makes the 160 points all that great. Also, why no Super-Ally? I feel like that should be given.
Dude, did you see her stats? Just ridiculous for a 160 pt piece, she's meant to be a close-combat brawler and she is the best of the best. 9 clicks of life, incredible attack/damage values, and a long run of penetrating poison are going to make her hell to take down once she locks onto you.
"I remember you said to me once, you said... 'if death ever comes your way and won't let you pass... make sure you scream right back in his face"
One of the worst Paintjobs ever. The picture on the realms is exactly how mine looked. The Red lantern decal being the only good looking part of this piece in terms of paint. No ring on her hand, almost no detail on the suit showing due to a boring red "everything".
Her dial adds another melee attacker to Reds, something they aren't missing much of. Her five range also isn't much of a boon to the team. Still, shes nice for certain teams, but is hardly required for the reds.
Much as I'm happy they did a Red Lantern Supergirl, this figure fails on two counts: it feels like it's just an alternate version of the character and not a prime because there's no unique and powerful prime-worthy ability involved; and in RL teams I would rather use the SR version possessed by Butcher because she adds much needed range and is just generally better.
in RL teams I would rather use the SR version possessed by Butcher because she adds much needed range and is just generally better.
OK but between the extra points for the regular vs the prime and possessing the regular with butcher that's an extra 55 points which you could use to help the prime match up. You may not be able to give her h u hypersonic but you can put a Red battery on the team giving everyone giant reach and put a spotlight on there for if you need stealth busting and/or a sniper rifle for a 10 range and still have points for constructs for the rest of your team not to mention the battery giving the prime +1 stats except damage. Maybe you can still make a point regular with butcher is better due to HSS but there is a lot of potential you can do with those extra 55 points
What an RL team usually needs is range ability and the SR inherently gives that. Butcher justifies his own part of the larger cost because he enhances her values, gives charge with her flurry, and maintains theme. Even adding the sniper rifle to the prime she still has no move-attack to deploy. My real disappointment is that this figure should be SG made stronger with the RL ring but it actually seems like a diminished version of the character. Also, unless this was going to be a very interesting RL SG, the prime could have just as well been the Apokolips version of the character.
One of my lucky pulls, featuring a great offensive design. Lower defensive stats, but she's like a battleship: Slow to enter the fight, but cleaning house once she starts firing.
This piece is terrifying on a red battery, played against her in a 1000 point game along with spectre, superboy prime and some other supporting pieces and I just couldn't keep up with all the EBN she gave me. Keep your mxy in the back to change her roll to a 4-6 and it's just not even fair. Hello new black zoom