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Good diamond form representation. MC immunity would have been nice, but she's solid, otherwise. I like that she won't be defenseless from range if her Impervious is countered/prevented or gets swapped.
I'm really glad hat not all the xmen in this set are 50 points like most of the ones released so far. Playing a game with twice as many characters as actions is not something that appeals to me.
Last edited by Batzarro; 03/25/2016 at 01:02..
Reason: Spelling
It's hard to predict what STOP does. I notice alot of the newest stop clicks can be ignored or countered. I am assuming that STOP can ignored and countered. The way this special power is written, I think it just one of the effects of the special power and the other is Invulnerability. Looking at other figures, the special power always added "This power can't be countered" or This power can't be ignored" at the very end of the special power, giving protection to those standard defense powers as well.
There is another interesting question though, if the power works everytime or when the power/effect is revealed for the first time in the game. Perphaps Wizkids be might come up with new terms that simplified "this power can't be ignored" or "this power can't be countered" into one or two words, but who knows... right?
I'm really glad hat not all e xmen in this set are 50 points like most of the ones released so far. Playing a game with twice as many characters as actions is not something that appeals to me.
But what about a team with team PC every 100 points? That's why they have that in my opinion.
I'm glad they made it so stop clicks can no longer be countered or ignored. It would always be so inconsistent based on figure and I'm really glad they made that change.
But what about a team with team PC every 100 points? That's why they have that in my opinion.
I'm not really sure what your point is. You would also get team prob for every 100 points if everyone on your team cost 100 points and they'd all get the chance to make an action each turn.
That STOP click is IMPRESSIVE. Not only does it make her more resilient and immune to one-shots, but she gets Invulnerability on that last click with an 18DV, without having to worry about Outwit or Pulse Wave. And for all the pesky penetrating or perplexed damage that might threaten her, she packs an Outwit of her own to counter that. Factor in the #005av option and all of that becomes available for a measly 5 extra points on a common figure that already gets Super Senses on her 3 first clicks. Your opponent might want to try to deal with her quickly (because some improved Invulnerability is always bad news late game) but she sure guarantees it won't be that easy. A nice-looking sculpt for the front line ! (you've guessed it, I'm in love)