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if you have someone on hindering terrain at the begining of your turn, can you move onto more hindering terrain w/o stopping?(like moving across some book shelves)
If the 2 pieces of hindering terrain are adjacent, then it counts as 1 piece of hindering even if it isn't really the same hindering terrain, so you don't have to stop.
moving from hindering to hindering you don't have to stop.
moving from hindering to clear you don't have to stop.
moving from clear to hinderin you have to stop.
Chain those 3 rules together to decide whether you need to stop or not.
If there is a hole in the wall that has been broken down. There are two rubble indicators like thisl
x x x x x
x x R x x
x x R x x
x x x x x
I am standing on one of the rubble pieces and want to move to through the next rubble pice and out into the open. this is not possible. I was told that I have to stop in the hindering terrain before I can walk off the rubble,
So I have to move once, then cut my movement in half the next round and I ca move off.
Can someone explain how this works? If i am on a truck and I run down the truck can I move to the open or must i stop and wait til the next turn to half my movement......
From the rule book:
"A character that enters hindering terrain from nonhindering terrain must stop moving. Any character that begins its turn in hindering terrain has its speed reduced by half."
From the FAQ:
"Terrain in a square remains the same type through an action; if it suddenly changes (such as becoming hindering terrain halfway through a Hypersonic Speed action), it is still considered of the original type until the character moves out of it or the action ends."
Rubble is considered hindering terrain. You only have to stop if you enter hindering terrain from non-hindering terrain. Going from rubble to another piece of hindering terrain doesn't stop you.
The FAQ part is just incase you created the rubble from a HSS attack. The rubble doesn't seem to be considered hindering until your movement ends. That would indicate that if you moved onto hindering after breaking the wall, then you would have to stop.
Oh, and orzo, I realised that I forgot to answer your truck question. For example, if you had an undamaged Experienced Mandroid Armor (move value = 7) on top of a truck, then his move is reduced by half, rounded up. So, when you try to move the mandroid figure, it would be considered to have a move value of 4, regardless of where you are moving it.
If you wanted it to just run back and forth on top of the truck, without leaving the truck, the move value would still be 4.
If you want to move 1 square on the truck, then off the truck into clear terrain, his total move value would still only be 4, so he would be able to make the 1 move on the truck, then 3 moves on clear terrain.
If you wanted to move off of the truck, and go to another truck that is not adjacent to the truck you are on:
you want to move to this square
|
v
TCT
TCT<--- you are on this square
then you would start with 4 movement, use 1 move to go to a spot of clear terrain, then use 1 movement to go to a spot of hindering. Since the second move is taking you from clear to hindering, you would be forced to stop on top of the hindering.