You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Yes, you read that right, you have a chance at an infinite turn.
Click Here
(don't worry it's not click bait)
This is something that we could see at Worlds, and more importantly, legal for the next year post-rotation (July 1st).
You only have a 1 in 10 chance of hitting this power, includes the pick one, so yeah you have a 10% chance of having an infinite turn as you fanny about with your POGs. Not sure if that is good enough odds to build a team around pulling it off.
The biggest selection of heroclix in the UK www.blueratgames.com
[SIGPIC][/SIGPIC]
If you have a chance to put a empower character or a character with outwit near the kill zone... But yeah, really strong but i will ask for my oponent to take every action, every roll... If it was a Limited tournament i would be more worried.
One minor error: when cap brings the particles back, and pushes to death, he drops the particles in his square, not adjacent. Unless of course he moves into a square that has an object already. Hence the "minor."
Someone suggested a character to help with empower, Henry would work. Alternate carrying Henry and Rick Jones koing a pog each time until you get everyone in place.
AVENGERS ASSEMBLE!: At the beginning of your turn, give any number of friendly characters power actions. For each one given, remove an ID card attached to this resource and place its ID Character adjacent to the character given the action. This game, that character is no longer an ID character, can't ignore pushing damage and returns to your sideline when it takes damage.
AVENGERS ASSEMBLE!: At the beginning of your turn, give any number of friendly characters power actions. For each one given, remove an ID card attached to this resource and place its ID Character adjacent to the character given the action. This game, that character is no longer an ID character, can't ignore pushing damage and returns to your sideline when it takes damage.
I've played at Nationals level with a team destined to try and get there and have not got past click 23. This is not a realistic strategy.