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The Weird 145 w/ Brainiac 25
Iceman 110
Pandora's Box 20 w/Envy and Sloth
300 points
With The Weird's special damage power along with Sidestep from Sloth, Iceman can activate his trait a couple of times then attack normally handing out an ice wall marker and a token for his special damage power.
With his trait and Sidestep from Envy, The Weird can pull off 6 movement then Pulse Wave.
I like this, but with sloth and wrath. Put wrath on Iceman so he has willpower and can drop crazy action tokens on 2 out of 3 turns. Sloth on The Weird for added healing to keep him near the top of his dial. Plus, he won't need to go every turn while the other team is locked down.
Cool thing about Sloth is you can activate its +1 heal at the end of turn phase and THEN activate The Weird's free action to move Iceman and have Iceman make his close attack on a figure he moved through with that free action. So if you're on clicks 3 or 5, heal first then use free action to move Iceman. If you're on clicks 2 or 4, you already have the damage ability, so just move Iceman.
Solid ideas. The reason I attached Envy to the Weird is because I need him on his second click to use his special damage power . Envy makes up for the 9 attack by replacing it with whatever my opponent has.