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Is Knockback damage added to the attack damage or is it seperate? This would allow Toughness, etc. to be applied to both times the character was damaged. Is this right or wrong. thanks.
One thing to also remember, if the damage dealt knocks a figure off of his Charge (ie he doesn't have charge after taking damage) - that fig then can suffer Knockback.
Visible Dials and Pushing Damage need to be optional. This is the way.