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The Legacy Virus: When Stryfe is KO'd, choose a named keyword. Opposing Characters with that keyword are dealt penetrating damage equal half their current click number. This can't be ignored. Mind Over Matter: Stryfe can use Telekinesis. He can use it as a free action if he has been given a non-free action this turn. Dawn of a New Age: Stryfe can use Leadership and Outwit
Invincible
Quote
Half of damage dealt to this character is ignored.
Fig A, B, and C have the Named keyword "Example"
Fig A does not have Invincible and is on click 1 when Stryfe dies. Half of 1 is .5, round up to 1. Fig A takes 1 penetrating damage
Fig B does have Invincible and is also on click 1. Half of 1 is .5, round up to 1. Fig B gets to ignore half the damage, half the damage is .5, round up to 1. Fig B ignores 1 damage out of 1 and takes no damage
Fig C also has invincible and is on click 3. Half of 3 is 1.5, round up to 2. Invincible ignores half the damage, half of 2 is 1. Fig C takes 1 damage
The Legacy Virus: When Stryfe is KO'd, choose a named keyword. Opposing Characters with that keyword are dealt penetrating damage equal half their current click number. This can't be ignored. Mind Over Matter: Stryfe can use Telekinesis. He can use it as a free action if he has been given a non-free action this turn. Dawn of a New Age: Stryfe can use Leadership and Outwit
Invincible
Fig A, B, and C have the Named keyword "Example"
Fig A does not have Invincible and is on click 1 when Stryfe dies. Half of 1 is .5, round up to 1. Fig A takes 1 penetrating damage
Fig B does have Invincible and is also on click 1. Half of 1 is .5, round up to 1. Fig B gets to ignore half the damage, half the damage is .5, round up to 1. Fig B ignores 1 damage out of 1 and takes no damage
Fig C also has invincible and is on click 3. Half of 3 is 1.5, round up to 2. Invincible ignores half the damage, half of 2 is 1. Fig C takes 1 damage
My venue told me that you rounded down for invincible!!
I thought that sounded fishy!
You never round down in HeroClix.
However, with specific regard to Invincibility, some have adopted a "round down" approach as short hand because they don't really understand what they're rounding.
Invincibility tells you to IGNORE half of X. The people using this short hand are trying to figure out which part of X to TAKE.
If you have 3 damage being dealt to an Invincible character, the proper sequence is divide 3 in half and get 1.5 damage dealt. You can't have half a damage dealt, so you round up to 2. Now you IGNORE that 2.
The way the short hand works is you round down to 1, then take that 1. 3 - 1 = 2, and 2 is what we ignored if we did it the proper way.
The end result (barring weirdness) is the same. But one uses the power properly while the other doesn't. And that can lead to sloppy play. Say for example there was a special power that said: Tough-Guy can use Invincible. If he ignores 2 or more damage, remove an action token from Tough-Guy.
If you're busy trying to figure out how much damage Tough-Guy TAKES (the sloppy short hand), you might make a mistake and miss out on taking a token off of Tough-Guy. But if you do it the proper way, you always know exactly how much damage Tough-Guy ignored.
I want to see a colossal one-shot itself with this trait. Rookie Supreme Intelligence would work, for example. Starts on Click 17 with Impervious, takes 9 penetrating, 8 KOs him.
"A poorly chewed tortilla chip can result in serious injury."
I want to see a colossal one-shot itself with this trait. Rookie Supreme Intelligence would work, for example. Starts on Click 17 with Impervious, takes 9 penetrating, 8 KOs him.
Any character with a second (or third) starting line will hate him. He's come out about 3 years too late to really be an effective teambase foil, but there you go
Jocasta might like him with a starting running shot then move into stealth. TK, free action to get somebody else in the fight and boom baby! I like this guy I can't wait to start testing him with stuff!
Jocasta might like him with a starting running shot then move into stealth. TK, free action to get somebody else in the fight and boom baby! I like this guy I can't wait to start testing him with stuff!
Don't forget his Outwit, move him, outwit a figure's defense, then TK up a friendly heavy hitter, and BOOM!
I want to see a colossal one-shot itself with this trait. Rookie Supreme Intelligence would work, for example. Starts on Click 17 with Impervious, takes 9 penetrating, 8 KOs him.
300 point Dark Phoenix Cyclops starts on click 15 ... and is not a fan either.
Takes 8, goes to click 23 and ... is still there, but just barely. Plus it's a stop click (old style) anyway.