You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
First off, I'd just like to say that I am completely aware of the ruling, and in no way am I trying to find loopholes or anything of the sort. It's just that with the question of whether Hovering figures half their movement while starting in hindering terrain, I noticed something while looking in the rulebook.
A hovering character may ignore the effects of opposing characters and hindering terrain on movement.
If our hovering figure starts in hindering terrain, we ignore that terrain and move at our full speed. BUT if our hovering figure starts adjacent to an opposing character, we still roll for breakaway.
My only question is why are we inconsistent with this? Why are we allowed to ignore one when we START our movement, but we're only allowed to ignore the other if we're in the MIDDLE of movement.
Is there something else written somewhere that determines this difference, or is this something that the Rules Arbitrator just arbitrarily decided one day? If that's the answer, then it's good enough for me. I'm just curious is all.
Hovering characters can ignore other figures while moving because they can fly just out of reach.
Also, it should be noted that these are two slightly different game mechanics. If you want to move out of hindering terrain, you move. there's no chance of it failing.
If you want to move away from combat, well, there's a chance the other guy will grab you by the ankle.
We need Sand. And Sandman. And even Sandy the Golden Boy.
Real life justification doesn't fit into the game mechanics very often, and it's usually best to leave them out of rules determinations.
I appreciate your response to this question, but with deepest respect, I was looking for something more in print that I might have overlooked.
As it says in the rulebook "A hovering character may ignore the effects of opposing characters and hindering terrain on movement."
One simple sentence. Hovering character = ignore opposing characters and hindering terrain on movement.
But for some reason we only ignore the opposing character while in the middle of a movement, not at the start. Yet we ignore the hindering terrain at all points of the movement including the start.
It's just a very minor matter that's been bothering me, and I couldn't find any rules or rulings where we decided to make a distinction.