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Okay, I'm sure this is an easy question, but I'm just too freaking lazy to look it up.
I was under the impression that in order to break a segment a wall down, your fig needs to be in square next to it, and have a printed attack value of three or higher. I was playing someone, he perplexed his damage up to three to break the wall down. I protested, but I didn't bring a rule book with, so I let it go.
Also, I couldn't remember, you can charge and break down a wall right?
Creating the need of quality control since 2004.
"True knowledge exists in knowing you know nothing."
--Socrates
All you need to break a wall is to hit it for 3 in one shot. This can be ranged or close combat. If you BCF the wall, you must roll damage and get higher then 2.
"My enemies hate me, my allies hate me, I hate myself."
Okay, thanks. Is this a new rule (about the non-printed damage)? I could have swore that it needed to be printed value of three. Guess I was wrong...won't be the last time.
Creating the need of quality control since 2004.
"True knowledge exists in knowing you know nothing."
--Socrates
As of the Indy rules (I have pretty much forgotten anything prior, so I don't recall anything before that), all you needed was the ability to deal 3 damage. As such, figures with RCE/CCE could use that power to be able to break walls. Perplex is also a viable option. And yes, BCF does need to roll to see if it deals enough damaged to the wall.