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Frank Outwits Booster's PC. I don't think he's got LOF to Daimon with Katana in the way, but keeps you from using it later. AV11 on DV19. Gets 8. I won't forget about Ancient One this time. Reroll is an 8. 3 to Superman.
Daimon Outwits Superman's HSS
Druid to G5
Alfred to heal him. AV9 on DV16. Gets 6. Druid makes it 5.
ASM Dr. Druid @ G5 (1)
ASM Daimon Hellstrom @ E8 (1)
BM31 Alfred Pennyworth @ F4 (1)
ASM Frank Drake L8 (Stealth)
Voodoo phases to F10. Tries to mc Alfred. SC is 4. Needs 6, rolls 4. 7 for Voodoo. Druid rolls 7. He makes his av 10. Needs 6 to do 1 to Druid and himself, gets 9.
Katana outwits Daimon's outwit.
SOG Katana (3) D9
BA Booster Gold (1) K13
Ancient One K21
TAED001 Superman @@ (3) D16
ASM017B Brother Voodoo @ F10
Madame Web (Click 1) H18
FFSG Black Canary L16 (stealthed)
FFSG Oracle @ H21