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I wish I would have realized this figure has a 2x2 base, even though it isn't listed as such on this website. Not only is it not listed as being 2x2, but it also looks deceptively like a 1x1 base in the picture/illustration. Feeling bummed I can't TK these guys around. TK is my main source of mobility in most teams I play. :/
This guy (these guys?) is a single base. The original 061 BIBTB piece from Crisis (which costs 500 points) is a 2x2 base. If you traded for this one or bought one online and got a 2x2, you got the wrong one.
I don't get how they are cheap in point cost when they clearly dish out a lot of pain to opponents. This piece should be as valued as a Chase. One of the best duo pieces ever made. This piece is the new Batman and Superman on my JLA team builds.
I was corrected. Still very good for their point cost. The Batman figure on mine fell off so I modded a 001 BM Batman and glued him in place and it looks pretty damn good.
They have the Duo Attack and do not suffer the Damage Depletion modifier. Colossal Stamina could allow them to land 5 damage, TWICE a turn, for 5 turns in a row before losing the natural 5 damage if they do not get hit. 50 damage, potentially more with objects...just insane power for their points!
4 turns it looks more like as they take 2 instead of 1:
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Bruce Will Win At Any Cost: World's Finest can use Colossal Stamina, but take 2 unavoidable damage instead of 1 when using it.
Turn 1 - Duo Attack, still on click 1
Turn 2 - Duo Attack, still on click 1
Turn 3 - Duo Attack, use Colossal Stamina, take 2, land on click 3
Turn 4 - Duo Attack, use Colossal Stamina, take 2, land on click 5, no more 5 damage but Outwit and 4...
And sadly objects won't be increasing their damage that much as they require an object action to use, neither of which Hypersonic nor Duo Attack grant. Standing there with a Heavy, they can either Duo Attack for 5+5 top click or use an object (and no Duo) for 5+2.
With these guys I prefer to play them at 200 as the Super Strength really doesn't do them favors anymore (outside of knockback), plus Running Shot allows better positioning for:
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Good Distraction, Bruce: Once per turn, when World's Finest misses all targets with an attack and haven't used the Duo Attack ability this turn, after actions resolve they may make a close or ranged combat attack.
You know what's mean though? Parking a couple of these guys on either side:
Then top click from range use Duo Attack with:
14 Attack
7 Damage (x2 with Duo)
With -2 def due to Police TA on the target
I've used similar setups with pieces that can buff both Attack and Damage like adw035 Dr. Strange and proceeded to slaughter teams.
I played the World's Finest on a 400 point Justice League themed team along with a 60 point Shifting Focus Batman and 40 point Billy Batson that can turn into SHAZAM! (on click 6) and defeated a 400 point Uni-Mind team stacked with 5 Thanos' and a Makkari. Talk about a battle of attrition. The fact that Uni-Mind had no answer with his Outwit and 'Super' Perplex to hurt World's Finest was awesome. That Duo Attack was brutal on the Uni-Mind's STOP clicks as he eventually got knocked past them. And what a nuisance Billy Batson was to take away free actions and give Perplex along with the multi-versatile SF Batman with his array of powers. SHAZAM! finally came out at the end when all the Thanos clix came into play. That was difficult but World's Finest stood tall in the end. It's still a powerhouse even with the new rules. POW!!
CAAV058 Immortal Hulk is here. There is no stopping him. For he will rise again and crush your bones. Be afraid. Be very afraid.