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Challenger to Breakaway? Gets 6. OMG. Unexpected. Charges to D17 on Grandmaster. Grandmaster should be on click 12 if I am using objects. AV11 on DV18. Gets 7. Grandmaster makes it 8. Thor akes it 2. Challenger makes it 5.
Spider-Man Perplexes his AV to 11. Breakaway? Gets 3. Attacks Black Panther, AV11 on DV18. Gets 6
Black Bolt Perplexes his Damage to 4, attacks Lockjaw, AV10 on DV16. Gets 4.
Oddsmakers are putting this game in your favor, I think.
01 Iron Man G7 (3)
Crystal L11
29a Black Panther K11 (1)
42e Black Bolt (Reality Gem) @ O12 (1)
45e Spider-Man @@ C11 (SS/Protected Outwit)(2)
Challenger @ D17 (Click 12)
Challenger would get to PC Grandmaster's attack. Makes it 10 again. Challenger removes to Pyramoid in F12 to take no damage.
Iron Man rolls to Regen. Rolls 3, goes back to where he started
Panther Perplexes his Damage to 4, goes for Lockjaw. SC is 4. AV11 on DV16. Gets 5. 3 to him.
Crystal on Lockjaw, AV10 on DV15. Gets 5. Hits his stop click.
Black Bolt Sides to K11, carrying Crystal to K10, attacks Lockjaw, AV10 on Dv15. Wastes a 12 to KO him
Challenger to break from Grandmaster? Gets 1. Attacks him then. AV11 on DV18. Gets 4. Challenger makes it 10. GM makes it 7. Impervious is 1. 2 to Grandmaster.
Black Bolt Perplexes up his own DV
Not a bad turn, but too much effort wasted on Lockjaw when you have much bigger threats. I expect you could probably start on your next draft. I may have another turn or two before concession, but I think we're getting there.
01 Iron Man @ G7 (3)
Crystal @ K11
29a Black Panther @ J11 (1)
42e Black Bolt (Reality Gem) @@ K12 (1)
Challenger @@ D17 (Click 12)
My Panther on IM. Needs 6, rolls 7. BCF is 5. Kos him. Seems like it's been a long time.
Dora charges to I12 and attacks your Panther with cce. Needs 8, rolls 12. Oh nice, I've seen a few of those lately. 3 to your Panth.
Panth boosts Thor's dv.
I think the writings on the wall here but that's your call to make. Challenger is certainly a challenge but I can't imagine Crystal and a really weak Panther pulling off a win.
On my side I have Challenger who can keep writing off hits as long as he has Pyramoids on the map - though since they have to be in range, I might not get to use them all. On your side you have a Captain America who can never take more than 1 Damage from any hit. With these two in the game it could conceivably go on for a very long time, but I think when you factor in everything, this will probably end up being your game. I'll call this one now.