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Originally posted by bootkneelww Besides, you know ahead of time when some one is gonna use the Trick Shot card, just take out the people on his team with RCE, if nothing else knock them past the REC on their dial.
Or use Darkness and nerf his whole ranged strategy. C'mon, people, tell me I'm not the only one who sees how all of these things are interrelated here...
I like all the new mechanics, WK. It'll really shake things up, that's for sure.
Then I nerf your plans by playing ordinary day to cancel darkness.
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Originally posted by Caelcor Or use Darkness and nerf his whole ranged strategy. C'mon, people, tell me I'm not the only one who sees how all of these things are interrelated here...
I like all the new mechanics, WK. It'll really shake things up, that's for sure.
It looks like the best use of Fastball Special is when 2 figures have Super Strength. The set up is to get figure #2 carrying an object before he is thrown.
Two Vet Anacondas holding heavy objects could use Fastball Special to do 6 damage with a 12 attack at 6 range. Add in trick shot and you can ignore Stealth and opposing figures. And hit with the Ice Cold Soda machine for 7 damage.
It's just that now, people with Plasticity can get busy. I don't know if you want to do it, but you can make a 17 point Scourge a member of The Ultimates!!!!!!
Originally posted by EmperorNorton I still don't know what is so special about combining Plasticity and Trick Shot.
I have never used Plasticity. What do I miss?
Well, take Plastic Man for example. Now he can:
Stretch his arms over someone's head to attack someone behind them. (standard ranged attack)
Send his fingers crawling through the bushes to find that nasty stealthed person and wrap around them. (Incapacitate)
Stretch his whole body into a giant red arrow. "Hey, Superman, Deathstroke's hiding RIGHT HERE!" (Perplex down a stealthed opponent's defense so someone with the Superman Ally TA, or another Trick Shot character, can hit them more easily).
By not using Plasticity, look at all the wackiness you miss!
Originally posted by EmperorNorton I still don't know what is so special about combining Plasticity and Trick Shot.
I have never used Plasticity. What do I miss?
Mr. Fantastic will finally be worth playing. :knockedou
All three feats (adding to 52pts) make a handy addition to any FF team...
V Thing 134
E She-Hulk 110 (or V Torch & R Inv. Girl 73/37)
V Mr. Fantastic 113
1 Rip it up 20
1 Trick Shot 20 (Reed)
Thats 397 points! & a heck of a lot of Damage reduction.
Must resist the urge...
Oh this one is nice too:
V Thing 134
E She-Hulk 110 (or V Torch & R Inv. Girl 73/37)
V Mr. Fantastic 113
1 Rip it up 20
1 Fastball special 12 (Thing or She-hulk, & Reed)
1 Alicia Masters 5
1 Mary Jane Parker 5
Originally posted by bootkneelww It's just that now, people with Plasticity can get busy. I don't know if you want to do it, but you can make a 17 point Scourge a member of The Ultimates!!!!!!
Justice Will Now Be Served!!!!
I thought Scourge has Shape Change, not Plasticity.
42: The answer to Life, The Universe, and Everything
Originally posted by LeaLu Well, take Plastic Man for example. Now he can:
Stretch his arms over someone's head to attack someone behind them. (standard ranged attack)
Send his fingers crawling through the bushes to find that nasty stealthed person and wrap around them. (Incapacitate)
Stretch his whole body into a giant red arrow. "Hey, Superman, Deathstroke's hiding RIGHT HERE!" (Perplex down a stealthed opponent's defense so someone with the Superman Ally TA, or another Trick Shot character, can hit them more easily).
By not using Plasticity, look at all the wackiness you miss!