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Next week, Thursday the 10th of April - Dial H for Hero!
100 point constructed tournament.
Retirement is not in effect.
Two rounds.
The Dial H for Hero event dial is in play each round. You add one bystander token to your force (zero point cost). Only your bystander can choose powers from the Dial H for Hero event dial.
Any Questions?
#E005 Dial H For Hero
Before the first player's turn, roll 2d6 and turn the dial a number of times equal to the result.
Once during a player's turn, that player can choose one of his or her characters and an event dial currently showing on the dial. As long as the event is showing on the dial, all of the chosen character's powers and combat values are ignored, and it is considered to possess the ability symbols and combat values and can use the standard powers indicated by the event. If damage is dealt to the character or the character is healed while it is using the powers and abilities provided by the event, the character's dial is turned appropriately. All of the character's ignored powers and values return immediately when the event no longer shows on the dial.
Hourglass: At the end of each turn, roll 2d6. On a result of 2-5, turn the dial a number of times equal to the result.
EDIT: This week I came in first with a Gotham City thematic team of JL Batman, veteran Spoiler, and Alfred, while Matt (recovered enough to play clix, fortunately!) came in second with experienced Captain America (Armour Wars) and a bystander that I didn't take note of.
I think just about everybody had a thematic team tonight! Gotham City, Blackhawks, Skrulls, Monsters, and a few one-man armies.
Last edited by zero_cochrane; 04/10/2008 at 08:45..
I just hope nobody bring the 'Protect The Innocents' BFC then.
That would be nasty. It could also backfire badly when your opponent uses it against you.
I'm curious about how many thematic teams we'll see on Thursday. On one hand, it could be tricky to find good characters who share a keyword and add up to 100 points or less; on the other hand, if you play a one-man army (which some people will do) then you automatically get the benefit.
Quote : Originally Posted by Than0seid
I got my dates mixed up actually, I _CAN_ make it for this. (First time in a month)
Cool, will be good to see you.
Quote : Originally Posted by Than0seid
In other news, I don't know if you guys have heard, but Matt (Sgt Grimes) is in hospital atm from Meningitis, so he won't be seen for a while.
I brought the original sinister six, plus the seventh sinister six member in hobgoblin because I just couldn't have a version of the six without someone on a pumpkin glider. I also had the kingpin plus the enforcers. I was so proud of this (if I say so myself) I had a Henchman for Fancy Dan Crenshaw, a Thug for Ox and as Montana (the guy with the whips) a rookie Constrictor.
I used them figuring that if a single guy (Spidey) could consistently beat the tar out of them they wouldn't go well against a whole force.
Which they didn't - they first fell to Zero's whole-lotta-Kree, then they fell to James H's Birds of Prey giving me the win for the night.
I'm doing well with my teams of teams lately - I came second in the team up game with a force teaming up Red Skull (with Hydra) and Viper (with the Hand) and M.O.D.O.K. (with A.I.M.) - Hail Hydra!
Last edited by M.O.D.O.C.; 04/09/2008 at 22:32..
Reason: changed incorect spelling of M.O.D.O.K.
I was a little confused as to who won what but the MODOK teams of evil sound great. The game formats at TS are pretty groovy. James H's post is mind boggling but it looks like uber-fun.
Next week, Thursday the 17th of April - Event Dials!
300 point constructed tournament.
Retirement is not in effect.
Two rounds.
After the map is chosen, each player rolls 2d6. The player who rolls highest chooses an event dial that is in play for that game. You may not choose an event dial that either player has played in a previous round.
Due to the event dials in play each round, no battlefield conditions.
Any Questions?
Should be a couple of people with Planet Hulk!
EDIT: First place went to Matt (Sgt_Grimes) with a Psychics team of Jean Grey, Mister Mind, and Proteus; I believe that second went to MODOC Jnr with a mostly-aquatic team.
I played a "fishguys" team of Aqualad (Crisis), Aquaman (JL), Captain Mako (CoV), and Tempest (Crisis). Both games, the only figure lost was Aquaman. I guess he was the weakest link!
Last edited by zero_cochrane; 04/17/2008 at 08:55..
Next week, Thursday the 17th of April - Event Dials!
300 point constructed tournament.
Retirement is not in effect.
Two rounds.
After the map is chosen, each player rolls 2d6. The player who rolls highest chooses an event dial that is in play for that game. You may not choose an event dial that either player has played in a previous round.
Due to the event dials in play each round, no battlefield conditions.
Any Questions?
Should be a couple of people with Planet Hulk!
There's one slight problem with using the Planet Hulk dial, as it actually has special build rules for the game.
It requires for everyone to have a second 200 pt team of reinforcements, which it's a little late to try and get out to people who may not read this board.
Probably safer to just say no to Planet Hulk I guess, otherwise the ones prepared for it will have a huge advantage.
That's a good point. Not everybody will have 200 points worth of <40 point characters handy, and the extra time pre-game for somebody to put together their Reinforcements could be annoying.
I don't think any of the other event dials have any special build rules.
Hey guys can change regular tourneys from 300 points to 400 as it is very hard to make comic book theme teams..... even #### ones. I personally would like to see more real theme teams and less city, spy, soldier, martial artists and scientist teams.
I don't think that city-based thematic teams are the same as spy or martial artist teams, though - if everybody in a team is from Gotham City or Metropolis, that's universe-specific and pretty thematic. Even Atlantis (which is cross-universe) is more thematic than Spy.
Next week, Thursday the 24th of April - Big Five Teams!
So sue me, I don't remember exactly what this is called. I'm not even 100% convinced I got the five team members right. I'll update as soon as I've checked.
400 point constructed tournament.
Retirement is not in effect.
Two rounds.
Your force must consist of exactly five characters:
The Leader: A character with Leadership or the Ruler keyword.
The Smart Guy: A character with the Detective, Psychic, or Scientist keyword.
The Big Guy: A character with the Brute, Soldier, or Warrior keyword, or a giant/colossal character.
A character with the Spy keyword.
The Face: A character with the Celebrity or Reporter keyword.
for the record its FIVE MAN BANDS.
a particularly common archetype in cartoons, comics and live action television.
400 points, your team must consist of exactly five figures one of whom must fulfil each of these roles-
THE LEADER- has the leadership power or the ruler keyword
THE LANCER- has a wildcard team ability or the spy keyword
THE BIG GUY- is a giant or collosal figure or has the Brute, Soldier or Warrior keyword.
THE BRAINS- has the psychic, detective or scientist keyword.
THE FACE- has the celebrity or Reporter keyword.
(technically the archetypal fifth man in a five man band is the chick. but the Face is the most common replacement in the age of more gender diverse teams)