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You are now nearing the treasure--but a squad of Kzinti warriors (who have been secretly trailing you) attack you from behind. You can defeat them by distracting them with a mental illusion, then gunning them down while their backs are turned. This will require 17 Psychic points and 17 Combat points.
Once again, your main decision is whether to spend yet another Treachery point or take the 35% chance of getting killed.
On the next round, remember, you'll be using Treachery to determine which of you lives and takes home the treasure.
Okay, you'll both reach the final challenge alive.
I'm going home in a few minutes and I'm not online at home, so I'm going to declare "cliffhanger!!!" and make you all wait until Monday before posting Round 10.
One last threat needs to be defeated: Standing between you and the cases of priceless items is a giant mutant Rigilian Blood Worm. Only the combination of 17 Combat points and 15 Science points can defeat the hideous thing.
You have several options. You can attempt to backstab your opponent after defeating the blood worm. This is Treachery vs. Treachery, so the odds would be about even.
Or you could try to take your opponent in the final free-for-all. This is randomly determined to be either a Combat or a Psychic battle. Because of your respective stats, Jack would automatically win a Combat battle, while CurB would automatically win a Psychic battle.
Alternately, you could mutually agree to not spend Treachery points for immunity against death in the Blood Worm fight. If you do this, there is a 35% chance of one of you getting killed in that fight. If your opponent is the one killed, then you win.
Nah, you've had the hot hand all match. All I see is 50/50 odds everywhere. I say, run with the hot hand. *backs away from the controls. Runs like mad.*
Then treachery rears its ugly head. Curbludgeon attempts to bludgeon Jack with his tricorder.
But Jack is too quick and Curbludeon falls with a blaster bolt through his heart.
JackAssterson lays claim to the lost treasure. He can now afford to buy his own pleasure planet, complete with a harem of Orion slave girls.
Thanks everyone for playing. On the theory that you are all likely to be getting sick of this game after two of them in a row, I'll pause for awhile before starting it again.
If anyone has a suggestion for a future setting for the game (so far, we've done jungle, Old West and space), post it here.