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"By the Vishanti!" Strange swore. "I sense an incredible power influx."
"Yeah, that would be me," Pheonix said. "I'll deal with you in a moment Strange, but first I think I need to take care of Sentry." She targeted him with a blast of the Phoenix Force, but he swifty moved out of it's path.
"You're Phoenix," he said. "I heard you are able to explode suns. But I have the power of a million exploding suns."
Wow, what a bad turn for you. That's bad for me also because I don't get to bring in the new figures to replace.
Sentry ups his damage to 5 and chases Phoenix. He'll hss to K22 and attack her. Needs 6, rolls 9. Imperv is 3. Already she takes 2. Sorry, that just makes this harder.
Spider-Woman on Lockheed. Needs 9, rolls 5 and 4. Can I add those together? Wait, Strange can reroll: 8.
Firestar to P13. Psylocke can probably hit her but she'll pay for it in Mystics damage.
Wasp to break? 1. Attacks Mimic. Needs 6, rolls a crummy 3 for cryin' out loud. I like the duels but this one has been dreadfully dull with the deadlocks....
Sentry stuns Phoenix with a powerful blow to the head. "You tell me....is this hyperbole to you?".
Firestar flies in next to Psylocke. "Dr. Strange told me you'd be here. Hi, I'm Firestar."
"No, you're a fool for approaching me as you are. I'm a ninja, mind-reader and telekinetic. And you're here to distract me from greater targets," Psylocke says.
"You hit me. Good for you. Now it's my turn," Phoenix said, unleashing her cosmic flames on Sentry.
"Ow!" Sentry yelled, but more as if he'd grabbed a hot pot on the stove than as if he's been engulfed in a wave of flames powerful enough to scorch a small town to cinders.
Sage attempts to MC Spider-Woman, AV9 on DV16. Gets 8.
Spider-Woman Flurries on FIrestar, AV10 on DV17. Gets 6, then a 9. 2 to Firestar and Spider-Woman takes 1 for Mystics.
Psylocke to finish Spider-Woman, AV10 on DV16. Gets 6.
Lockheed, doesn't need to break, moves to E15, uses Nanobots on the LO in D15.
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Danger on Quasar, AV10 on DV17. Gets 8. That's it for Quasar. Danger returns to the battlefield in K23
http://www.ianparmenter.com/hcutils2...08y-46&x2=x1y0
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Mimic to break? Gets 4. RS to the roof, H10, tries to hit SPider-Man's 18 while he can before he has to deal with his CR again. Gets 9. Dang. I wasn't expecting that to actually work. 2 to Spidey.
"Spider-Woman's loyalties have always been in question," Sage said. "It should be child's play to exploit that." With a little manipulation, Sage induced Spider-Woman to attack Firestar.
With a flash and a crack like thunder, Dandger reappeared. She tossed Quasar's unconscious form at Sentry's feet. "This belongs to you."
Good turn for you. Strange gets to reroll Spider-Woman's attack: 9. Damn, probably needed that 9.
Sentry on Jean. Misses with a 6. Debated on whether Sentry or Void is the better figure at this stage on this click I think this is the right thing.
Firestar on Psylocke. Needs 10, gets 3. Doc makes it 11. 3 to her. Almost hate to do it. Maybe you can sneak her away and heal her up.
Spider-Woman's gonna push. She'll pounce over to M17 attacking Sage. Needs 5, rolls 5. 3 to Sage, whose hanging by a thread. Spider-Woman is koed.
Enter Ms. Marvel, CW 207 in for Spider-Woman. Can she break? 3. Crumbs. Attacks Sage. Needs 3, rolls 4. Lots of crummy rolls but still good enough for a ko.
Hank to N4.
Enter Donald Blake. Triage on him, I suppose. For now, he stays in N2.
Since Giant-Man is two squares away he's considered adjacent, right? If I'm wrong, you'll tell me. He rolls to heal Hank. Needs 5, rolls 9. Heal is 4.
Since Giant-Man is two squares away he's considered adjacent, right? If I'm wrong, you'll tell me. He rolls to heal Hank. Needs 5, rolls 9. Heal is 4.
Giant-man's reach is 2 squares, so if Blake were an enemy Hank could make a close combat attack against him. Giant-Man's being a giant doesn't make Blake's arms any longer though. He'd still need to be truly adjacent to use Support.
Phoenix Perplexes her Damage to 5. Can she break? Gets 6. Nice. RS to O23 on Sentry, now with Psychic Blast, AV10 on DV17. Gets 3. Danger makes it 7. I am not passing up on doing 5 damage to Sentry just to pull a duel.
Sentry could go Void. Would put him on a 15DV with just Regeneration, so pretty vulnerable, but I don't want to decide that for you.