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Overall, with the basic team base rules, the can occupy different elevations, not be in two different rooms with a wall dividing them. However, what if they have phasing?
Phasing only matters when the character is moving, so that won't help them stop half-way through a wall (although the visual is good.) Walls are blocking, and blocking can't be occupied. If they had the Bat Cave's ability to treat all occupied terrain as clear they could do it, but not otherwise.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
I have seen no Orange say this...feel free to provide a link or rules quote to the contrary...but if you pull that malarkey when I am judging...you get an instant DQ.
Mister ID has said it. Check one of the thousand team base threads.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
I ve readed some posts about team bases But i havent found the Answer that m Looking For.
Those a team base character Can Make ranged combat attacks when adyacent to an opposing character?
"Coming back from the death becomes easer every time you do it"
I ve readed some posts about team bases But i havent found the Answer that m Looking For.
Those a team base character Can Make ranged combat attacks when adyacent to an opposing character?
Only if they have Sharpshooter or a similar power/ability.
Click the links below to find out about tournaments in San Antonio, TX
FUTURE FOUNDATION TA: When a character using this team ablility takes 2 or more damage from an opponent's attack, give the attacking character an action token after actions resolve. If you can't, deal them 1 unavoidable damage.
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Question: How does the timing work with this ATA when a character is attacked with Working Together? Do you apply the token/damage after the entire power action is completed or after successful attacks made after one of the free actions?
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
FUTURE FOUNDATION TA: When a character using this team ablility takes 2 or more damage from an opponent's attack, give the attacking character an action token after actions resolve. If you can't, deal them 1 unavoidable damage.
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Question: How does the timing work with this ATA when a character is attacked with Working Together? Do you apply the token/damage after the entire power action is completed or after successful attacks made after one of the free actions?
Emphasis mine: I would say after the entire Working Together resolves.
FUTURE FOUNDATION TA: When a character using this team ablility takes 2 or more damage from an opponent's attack, give the attacking character an action token after actions resolve. If you can't, deal them 1 unavoidable damage.
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Question: How does the timing work with this ATA when a character is attacked with Working Together? Do you apply the token/damage after the entire power action is completed or after successful attacks made after one of the free actions?
Here's how I'd judge it: Working Together is a power action that can give multiple actions. Since FF ATA stats after every attack... blah, blah... after actions resolve. In a sense... it works like Mystics, but not as well.
If the Justice League Team base attacks you three times, and the damage you receive is two or more, before reducers like Toughness take effect (It says takes two or more damage, not clicks of life) for each attack, after the attack resolves give that attacker an action token, or if not possible an unavoidable damage. Make sure your opponent puts his/her action token on immediately for Working Together, so no confusion happens.
Basically, if JL was clear, given a power action for Working Together, hit you three times for two or more damage... this is how it would play out: After the first attack they'd receive their second action token. After the second attack they'd receive an unavoidable, and after the third attack, they'd receive another unavoidable. Since these attacks are considered free actions, giving them the second action token wouldn't stop the following attacks from being made.
FUTURE FOUNDATION TA: When a character using this team ablility takes 2 or more damage from an opponent's attack, give the attacking character an action token after actions resolve. If you can't, deal them 1 unavoidable damage.
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Question: How does the timing work with this ATA when a character is attacked with Working Together? Do you apply the token/damage after the entire power action is completed or after successful attacks made after one of the free actions?
It would trigger each time the activator happens.
Multiple attacks happening within the working together action could activate it multiple times.
You would try to give all of the pending tokens to the character after the working together action resolves.
If the Justice League Team base attacks you three times, and the damage you receive is two or more, before reducers like Toughness take effect (It says takes two or more damage, not clicks of life)
Just wanted to put a little focus on this: damage taken is the number of clicks you turn the dial. Damage dealt would be before damage reducers etc.
So the ATA triggers off of turning the dial 2 or more clicks.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Is there anyway to edit the OP to have the answers to commonly asked questions?
It's kind of a chore to not have all these answers in one place.
Things like "Can you use mutliples of the same team member on a team base?" and then the answer could also have the part where that doesn't count a full team though. I can't even find answers on things like if you can run Nightwing on the old teen titans team base or if you have to allow your opponent to use solo adventure when using MC, or can they bring their own switchclix bases instead of using yours. Having a general FAQ would probably tie down a lot of these questions and would be a big help.
I have a question under the idea of force construction and not allowing your opponent to use your figs because you don't want cooties or to lose.
If you are in a tournament and you play with a team base, at the beginning of the tournament your force is set, correct? Does that mean that if you don't state a side board or have a side board available during your first game, that you can't ever remove figures from the team base during the tournament?
If that is true i would think it would be the only way to keep your opponent from MCing the team base and keeping the figure on his force permanently. That is until it becomes the target of errata.
I'm newer to Heroclix and it would really be shocking of me to hear that I can't use a game mechanic simply because my opponent refuses to let me touch his piece. I have never played a game where there are abilities to take control of someone else's cards/figures/whatever but that ability is countered because my opponent is a child.
I have a question under the idea of force construction and not allowing your opponent to use your figs because you don't want cooties or to lose.
If you are in a tournament and you play with a team base, at the beginning of the tournament your force is set, correct? Does that mean that if you don't state a side board or have a side board available during your first game, that you can't ever remove figures from the team base during the tournament?
If that is true i would think it would be the only way to keep your opponent from MCing the team base and keeping the figure on his force permanently. That is until it becomes the target of errata.
I'd expect errata covering MC and using your opponent's figures soon. It isn't set in stone yet but the general idea will be that you can't permanently gain control of your opponent's figures through mechanics which bring figures onto the board.
Quote : Originally Posted by GadoDeLeone
I'm newer to Heroclix and it would really be shocking of me to hear that I can't use a game mechanic simply because my opponent refuses to let me touch his piece. I have never played a game where there are abilities to take control of someone else's cards/figures/whatever but that ability is countered because my opponent is a child.
I've argued that while you may want to use your opponent's abilities via a power like MC, depriving that opponent of one of their mechanics permanently is a different story. There are valid arguments on both sides in my opinion, but personally I think that your opponent is under no obligation to give you his pieces to use off his sideboard. It just ends up having a strange effect on the game where one player is occasionally required to carry multiple copies of a character just in case someone wants to MC one of his figures.
Then again, I also don't think if you MC my figure to detach / bring a figure in off my sideboard it should be under the MC'ers control to begin with. I'm of the opinion that it should either pop off hostile or not at all. But again, its in the works and expect changes that make most of this debate moot since it will likely end up that MC will not be able to detach figures at all, similar to the rule regarding replacement figures. The change won't be in the next PG but it will likely be sooner rather than later.
Then again, I also don't think if you MC my figure to detach / bring a figure in off my sideboard it should be under the MC'ers control to begin with. I'm of the opinion that it should either pop off hostile or not at all. But again, its in the works and expect changes that make most of this debate moot since it will likely end up that MC will not be able to detach figures at all, similar to the rule regarding replacement figures. The change won't be in the next PG but it will likely be sooner rather than later.
^THIS^
I'd really like to see them come off Hostile so you have the chance to cripple one of the Teams base better assets (Looking at Aquaman) lol I'd like it to work along the lines of Mind Controlling a Vehicle and having the Pilot eject. That ruling made Vehicles a lot more balanced.
I'd really like to see them come off Hostile so you have the chance to cripple one of the Teams base better assets (Looking at Aquaman) lol I'd like it to work along the lines of Mind Controlling a Vehicle and having the Pilot eject. That ruling made Vehicles a lot more balanced.
I believe RPG meant hostile to the MC'er...
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.